Hi list! Simple question really, I want to simulate a part of a certain weapon's behavior on the client, since it's visual and I don't want the visual aspects networked ( not necessary and makes things laggy ). I usually put stuff like that in ItemPostFrame, but I'm discovering that only the local player's ItemPostFrame functions are called on the client. Is this normal, and if so, is there an interface already for what I'm trying to do or do I just hook C_BasePlayer::PhysicsSimulate or something ( where the difference between local and non local players is made ) ?
Thanks, Maarten _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

