Thats a load of crap! I've done some of my best work at 2am with a bag of Starbursts and a bottle of coke :D
On Wed, Jul 30, 2008 at 6:29 AM, Maarten De Meyer <[EMAIL PROTECTED]>wrote: > The first will do just fine, thanks a lot. Don't know what's worse, the > fact that I used it before, or the fact that it was 10 lines below the > ugly hack I did now in stead. Lack of sleep is bad for coding, loads of > caffeine not a substitute. > > > UpdateClientSideAnimation or ClientThink perhaps? > > > > On Tue, Jul 29, 2008 at 5:41 PM, Maarten De Meyer > > <[EMAIL PROTECTED]>wrote: > > > >> Hi list! > >> > >> Simple question really, I want to simulate a part of a certain weapon's > >> behavior on the client, since it's visual and I don't want the visual > >> aspects networked ( not necessary and makes things laggy ). I usually > >> put > >> stuff like that in ItemPostFrame, but I'm discovering that only the > >> local > >> player's ItemPostFrame functions are called on the client. Is this > >> normal, > >> and if so, is there an interface already for what I'm trying to do or do > >> I > >> just hook C_BasePlayer::PhysicsSimulate or something ( where the > >> difference between local and non local players is made ) ? > >> > >> Thanks, > >> > >> Maarten > >> > >> > >> _______________________________________________ > >> To unsubscribe, edit your list preferences, or view the list archives, > >> please visit: > >> http://list.valvesoftware.com/mailman/listinfo/hlcoders > >> > >> > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > > > > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > -- Matt Stafford (Wraiyth) http://www.wraiyth.com _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

