Isn't Bz2 format just that? A zip library in source -- I know source can download and unzip them on their own, it's used for maps.
On Thu, Sep 11, 2008 at 11:40 PM, Haza <[EMAIL PROTECTED]> wrote: > Perhaps you just implement a zip library into source. You could then > package > all the scripts into a zip file; you don't even have to worry about > checking > if the player already has the files. > > -----Original Message----- > From: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED] On Behalf Of Garry Newman > Sent: Thursday, 11 September 2008 9:37 PM > To: Discussion of Half-Life Programming > Subject: Re: [hlcoders] Client File Download > > Unblocking it would still affect GMod10. > > GMod10 downloads Lua files using the downloadables table method with a > dua extension, into a seperate 'download cache' folder, then uses the > files from there. > > Ideally there'd be a callback into client.dll from the engine saying > like "hey should we download this file", then one saying "hey we > downloaded this file". > > And ideally it'd download more than one at a time. Especially if it > was just being HTTP redirected. > > But life ain't that perfect. > > garry > > > On Thu, Sep 11, 2008 at 3:22 AM, Haza <[EMAIL PROTECTED]> wrote: > > Blocking lua files in other mods is just stupid, what happens when the > mod > > developers use a different extension, or none at all, I just think this > > hot-fix for gmod 9 should be removed from OB. > > > > -----Original Message----- > > From: [EMAIL PROTECTED] > > [mailto:[EMAIL PROTECTED] On Behalf Of Stephen > Swires > > Sent: Thursday, 11 September 2008 11:50 AM > > To: Discussion of Half-Life Programming > > Subject: Re: [hlcoders] Client File Download > > > > What are you talking about? Garry's Mod 10 downloads Lua files anyway > > with its own system, and Garry's Mod 9 still uses the Ep1 engine and > > will always do so. > > > > Andrew Ritchie wrote: > >> did the Virus makers go "Oh this new engine is very pretty I don't want > to > >> make viruses for it anymore, I've learned the error of my ways" > >> > >> because Garrys mod is now on the Orange Box engine, and it's still > > possible > >> for mods to implement LUA in the dlls > >> > >> On Thu, Sep 11, 2008 at 2:16 AM, Haza <[EMAIL PROTECTED]> wrote: > >> > >> > >>> They could at least remove it in Orange Box Engine. > >>> > >>> -----Original Message----- > >>> From: [EMAIL PROTECTED] > >>> [mailto:[EMAIL PROTECTED] On Behalf Of Tom > > Leighton > >>> Sent: Thursday, 11 September 2008 9:38 AM > >>> To: Discussion of Half-Life Programming > >>> Subject: Re: [hlcoders] Client File Download > >>> > >>> Gmod 9 is still about, and with it the lua viruses are still about. > >>> > >>> Stephen Swires wrote: > >>> > >>>> I think Valve should remove this rather out-dated block. > >>>> > >>>> Mulchman wrote: > >>>> > >>>> > >>>>> On Wed, Sep 10, 2008 at 3:07 PM, joshua simmons > >>>>> > >>> <[EMAIL PROTECTED]>wrote: > >>> > >>>>> > >>>>> > >>>>>> It seems odd that they blocked .lua at the engine level rather than > >>>>>> garry patching it. But at any rate you can just use another > extension. > >>>>>> > >>>>>> > >>>>>> > >>>>> We (fortress forever) thought the same thing when asking about this a > >>>>> > >>> long > >>> > >>>>> time ago (in a galaxy far far away). > >>>>> _______________________________________________ > >>>>> To unsubscribe, edit your list preferences, or view the list > archives, > >>>>> > >>> please visit: > >>> > >>>>> http://list.valvesoftware.com/mailman/listinfo/hlcoders > >>>>> > >>>>> > >>>>> > >>>>> > >>>>> > >>>> _______________________________________________ > >>>> To unsubscribe, edit your list preferences, or view the list archives, > >>>> > >>> please visit: > >>> > >>>> http://list.valvesoftware.com/mailman/listinfo/hlcoders > >>>> > >>>> > >>>> > >>>> > >>> _______________________________________________ > >>> To unsubscribe, edit your list preferences, or view the list archives, > >>> please visit: > >>> http://list.valvesoftware.com/mailman/listinfo/hlcoders > >>> > >>> > >>> > >>> _______________________________________________ > >>> To unsubscribe, edit your list preferences, or view the list archives, > >>> please visit: > >>> http://list.valvesoftware.com/mailman/listinfo/hlcoders > >>> > >>> > >>> > >> _______________________________________________ > >> To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > >> http://list.valvesoftware.com/mailman/listinfo/hlcoders > >> > >> > >> > > > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

