Isn't Bz2 format just that? A zip library in source -- I know source can
download and unzip them on their own, it's used for maps.

On Thu, Sep 11, 2008 at 11:40 PM, Haza <[EMAIL PROTECTED]> wrote:

> Perhaps you just implement a zip library into source. You could then
> package
> all the scripts into a zip file; you don't even have to worry about
> checking
> if the player already has the files.
>
> -----Original Message-----
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of Garry Newman
> Sent: Thursday, 11 September 2008 9:37 PM
> To: Discussion of Half-Life Programming
> Subject: Re: [hlcoders] Client File Download
>
> Unblocking it would still affect GMod10.
>
> GMod10 downloads Lua files using the downloadables table method with a
> dua extension, into a seperate 'download cache' folder, then uses the
> files from there.
>
> Ideally there'd be a callback into client.dll from the engine saying
> like "hey should we download this file", then one saying "hey we
> downloaded this file".
>
> And ideally it'd download more than one at a time. Especially if it
> was just being HTTP redirected.
>
> But life ain't that perfect.
>
> garry
>
>
> On Thu, Sep 11, 2008 at 3:22 AM, Haza <[EMAIL PROTECTED]> wrote:
> > Blocking lua files in other mods is just stupid, what happens when the
> mod
> > developers use a different extension, or none at all, I just think this
> > hot-fix for gmod 9 should be removed from OB.
> >
> > -----Original Message-----
> > From: [EMAIL PROTECTED]
> > [mailto:[EMAIL PROTECTED] On Behalf Of Stephen
> Swires
> > Sent: Thursday, 11 September 2008 11:50 AM
> > To: Discussion of Half-Life Programming
> > Subject: Re: [hlcoders] Client File Download
> >
> > What are you talking about? Garry's Mod 10 downloads Lua files anyway
> > with its own system, and Garry's Mod 9 still uses the Ep1 engine and
> > will always do so.
> >
> > Andrew Ritchie wrote:
> >> did the Virus makers go "Oh this new engine is very pretty I don't want
> to
> >> make viruses for it anymore, I've learned the error of my ways"
> >>
> >> because Garrys mod is now on the Orange Box engine, and it's still
> > possible
> >> for mods to implement LUA in the dlls
> >>
> >> On Thu, Sep 11, 2008 at 2:16 AM, Haza <[EMAIL PROTECTED]> wrote:
> >>
> >>
> >>> They could at least remove it in Orange Box Engine.
> >>>
> >>> -----Original Message-----
> >>> From: [EMAIL PROTECTED]
> >>> [mailto:[EMAIL PROTECTED] On Behalf Of Tom
> > Leighton
> >>> Sent: Thursday, 11 September 2008 9:38 AM
> >>> To: Discussion of Half-Life Programming
> >>> Subject: Re: [hlcoders] Client File Download
> >>>
> >>> Gmod 9 is still about, and with it the lua viruses are still about.
> >>>
> >>> Stephen Swires wrote:
> >>>
> >>>> I think Valve should remove this rather out-dated block.
> >>>>
> >>>> Mulchman wrote:
> >>>>
> >>>>
> >>>>> On Wed, Sep 10, 2008 at 3:07 PM, joshua simmons
> >>>>>
> >>> <[EMAIL PROTECTED]>wrote:
> >>>
> >>>>>
> >>>>>
> >>>>>> It seems odd that they blocked .lua at the engine level rather than
> >>>>>> garry patching it. But at any rate you can just use another
> extension.
> >>>>>>
> >>>>>>
> >>>>>>
> >>>>> We (fortress forever) thought the same thing when asking about this a
> >>>>>
> >>> long
> >>>
> >>>>> time ago (in a galaxy far far away).
> >>>>> _______________________________________________
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> >>>>>
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> >>>
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> >>>>>
> >>>>>
> >>>>>
> >>>>>
> >>>>>
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> >>>>
> >>> please visit:
> >>>
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> >>>>
> >>>>
> >>>>
> >>>>
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> >>>
> >>>
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> >>>
> >>>
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> >>
> >>
> >>
> >
> >
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> >
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> >
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