Uhhh, Generally when you download a map from a server/redirect, you get a .bz2 file, then Source unzips it into a .bsp.
I'm not getting you. On Fri, Sep 12, 2008 at 7:44 PM, Nick <[EMAIL PROTECTED]> wrote: > I think bz2 only works for linux. I have never seen it used on > windows.If it is free, and it works on windows, then wouldn't > microsoft included it free? They didn't so it must not work. > > On Fri, Sep 12, 2008 at 4:08 PM, Matt Hoffman > <[EMAIL PROTECTED]> wrote: > > Isn't Bz2 format just that? A zip library in source -- I know source can > > download and unzip them on their own, it's used for maps. > > > > On Thu, Sep 11, 2008 at 11:40 PM, Haza <[EMAIL PROTECTED]> wrote: > > > >> Perhaps you just implement a zip library into source. You could then > >> package > >> all the scripts into a zip file; you don't even have to worry about > >> checking > >> if the player already has the files. > >> > >> -----Original Message----- > >> From: [EMAIL PROTECTED] > >> [mailto:[EMAIL PROTECTED] On Behalf Of Garry > Newman > >> Sent: Thursday, 11 September 2008 9:37 PM > >> To: Discussion of Half-Life Programming > >> Subject: Re: [hlcoders] Client File Download > >> > >> Unblocking it would still affect GMod10. > >> > >> GMod10 downloads Lua files using the downloadables table method with a > >> dua extension, into a seperate 'download cache' folder, then uses the > >> files from there. > >> > >> Ideally there'd be a callback into client.dll from the engine saying > >> like "hey should we download this file", then one saying "hey we > >> downloaded this file". > >> > >> And ideally it'd download more than one at a time. Especially if it > >> was just being HTTP redirected. > >> > >> But life ain't that perfect. > >> > >> garry > >> > >> > >> On Thu, Sep 11, 2008 at 3:22 AM, Haza <[EMAIL PROTECTED]> wrote: > >> > Blocking lua files in other mods is just stupid, what happens when the > >> mod > >> > developers use a different extension, or none at all, I just think > this > >> > hot-fix for gmod 9 should be removed from OB. > >> > > >> > -----Original Message----- > >> > From: [EMAIL PROTECTED] > >> > [mailto:[EMAIL PROTECTED] On Behalf Of Stephen > >> Swires > >> > Sent: Thursday, 11 September 2008 11:50 AM > >> > To: Discussion of Half-Life Programming > >> > Subject: Re: [hlcoders] Client File Download > >> > > >> > What are you talking about? Garry's Mod 10 downloads Lua files anyway > >> > with its own system, and Garry's Mod 9 still uses the Ep1 engine and > >> > will always do so. > >> > > >> > Andrew Ritchie wrote: > >> >> did the Virus makers go "Oh this new engine is very pretty I don't > want > >> to > >> >> make viruses for it anymore, I've learned the error of my ways" > >> >> > >> >> because Garrys mod is now on the Orange Box engine, and it's still > >> > possible > >> >> for mods to implement LUA in the dlls > >> >> > >> >> On Thu, Sep 11, 2008 at 2:16 AM, Haza <[EMAIL PROTECTED]> wrote: > >> >> > >> >> > >> >>> They could at least remove it in Orange Box Engine. > >> >>> > >> >>> -----Original Message----- > >> >>> From: [EMAIL PROTECTED] > >> >>> [mailto:[EMAIL PROTECTED] On Behalf Of Tom > >> > Leighton > >> >>> Sent: Thursday, 11 September 2008 9:38 AM > >> >>> To: Discussion of Half-Life Programming > >> >>> Subject: Re: [hlcoders] Client File Download > >> >>> > >> >>> Gmod 9 is still about, and with it the lua viruses are still about. > >> >>> > >> >>> Stephen Swires wrote: > >> >>> > >> >>>> I think Valve should remove this rather out-dated block. > >> >>>> > >> >>>> Mulchman wrote: > >> >>>> > >> >>>> > >> >>>>> On Wed, Sep 10, 2008 at 3:07 PM, joshua simmons > >> >>>>> > >> >>> <[EMAIL PROTECTED]>wrote: > >> >>> > >> >>>>> > >> >>>>> > >> >>>>>> It seems odd that they blocked .lua at the engine level rather > than > >> >>>>>> garry patching it. But at any rate you can just use another > >> extension. > >> >>>>>> > >> >>>>>> > >> >>>>>> > >> >>>>> We (fortress forever) thought the same thing when asking about > this a > >> >>>>> > >> >>> long > >> >>> > >> >>>>> time ago (in a galaxy far far away). > >> >>>>> _______________________________________________ > >> >>>>> To unsubscribe, edit your list preferences, or view the list > >> archives, > >> >>>>> > >> >>> please visit: > >> >>> > >> >>>>> http://list.valvesoftware.com/mailman/listinfo/hlcoders > >> >>>>> > >> >>>>> > >> >>>>> > >> >>>>> > >> >>>>> > >> >>>> _______________________________________________ > >> >>>> To unsubscribe, edit your list preferences, or view the list > archives, > >> >>>> > >> >>> please visit: > >> >>> > >> >>>> http://list.valvesoftware.com/mailman/listinfo/hlcoders > >> >>>> > >> >>>> > >> >>>> > >> >>>> > >> >>> _______________________________________________ > >> >>> To unsubscribe, edit your list preferences, or view the list > archives, > >> >>> please visit: > >> >>> http://list.valvesoftware.com/mailman/listinfo/hlcoders > >> >>> > >> >>> > >> >>> > >> >>> _______________________________________________ > >> >>> To unsubscribe, edit your list preferences, or view the list > archives, > >> >>> please visit: > >> >>> http://list.valvesoftware.com/mailman/listinfo/hlcoders > >> >>> > >> >>> > >> >>> > >> >> _______________________________________________ > >> >> To unsubscribe, edit your list preferences, or view the list > archives, > >> > please visit: > >> >> http://list.valvesoftware.com/mailman/listinfo/hlcoders > >> >> > >> >> > >> >> > >> > > >> > > >> > _______________________________________________ > >> > To unsubscribe, edit your list preferences, or view the list archives, > >> > please visit: > >> > http://list.valvesoftware.com/mailman/listinfo/hlcoders > >> > > >> > > >> > > >> > _______________________________________________ > >> > To unsubscribe, edit your list preferences, or view the list archives, > >> please visit: > >> > http://list.valvesoftware.com/mailman/listinfo/hlcoders > >> > > >> > > >> > >> _______________________________________________ > >> To unsubscribe, edit your list preferences, or view the list archives, > >> please visit: > >> http://list.valvesoftware.com/mailman/listinfo/hlcoders > >> > >> > >> > >> _______________________________________________ > >> To unsubscribe, edit your list preferences, or view the list archives, > >> please visit: > >> http://list.valvesoftware.com/mailman/listinfo/hlcoders > >> > >> > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

