Uhhh, Generally when you download a map from a server/redirect, you get a
.bz2 file, then Source unzips it into a .bsp.

I'm not getting you.

On Fri, Sep 12, 2008 at 7:44 PM, Nick <[EMAIL PROTECTED]> wrote:

> I think bz2 only works for linux. I have never seen it used on
> windows.If it is free, and it works on windows, then wouldn't
> microsoft included it free? They didn't so it must not work.
>
> On Fri, Sep 12, 2008 at 4:08 PM, Matt Hoffman
> <[EMAIL PROTECTED]> wrote:
> > Isn't Bz2 format just that? A zip library in source -- I know source can
> > download and unzip them on their own, it's used for maps.
> >
> > On Thu, Sep 11, 2008 at 11:40 PM, Haza <[EMAIL PROTECTED]> wrote:
> >
> >> Perhaps you just implement a zip library into source. You could then
> >> package
> >> all the scripts into a zip file; you don't even have to worry about
> >> checking
> >> if the player already has the files.
> >>
> >> -----Original Message-----
> >> From: [EMAIL PROTECTED]
> >> [mailto:[EMAIL PROTECTED] On Behalf Of Garry
> Newman
> >> Sent: Thursday, 11 September 2008 9:37 PM
> >> To: Discussion of Half-Life Programming
> >> Subject: Re: [hlcoders] Client File Download
> >>
> >> Unblocking it would still affect GMod10.
> >>
> >> GMod10 downloads Lua files using the downloadables table method with a
> >> dua extension, into a seperate 'download cache' folder, then uses the
> >> files from there.
> >>
> >> Ideally there'd be a callback into client.dll from the engine saying
> >> like "hey should we download this file", then one saying "hey we
> >> downloaded this file".
> >>
> >> And ideally it'd download more than one at a time. Especially if it
> >> was just being HTTP redirected.
> >>
> >> But life ain't that perfect.
> >>
> >> garry
> >>
> >>
> >> On Thu, Sep 11, 2008 at 3:22 AM, Haza <[EMAIL PROTECTED]> wrote:
> >> > Blocking lua files in other mods is just stupid, what happens when the
> >> mod
> >> > developers use a different extension, or none at all, I just think
> this
> >> > hot-fix for gmod 9 should be removed from OB.
> >> >
> >> > -----Original Message-----
> >> > From: [EMAIL PROTECTED]
> >> > [mailto:[EMAIL PROTECTED] On Behalf Of Stephen
> >> Swires
> >> > Sent: Thursday, 11 September 2008 11:50 AM
> >> > To: Discussion of Half-Life Programming
> >> > Subject: Re: [hlcoders] Client File Download
> >> >
> >> > What are you talking about? Garry's Mod 10 downloads Lua files anyway
> >> > with its own system, and Garry's Mod 9 still uses the Ep1 engine and
> >> > will always do so.
> >> >
> >> > Andrew Ritchie wrote:
> >> >> did the Virus makers go "Oh this new engine is very pretty I don't
> want
> >> to
> >> >> make viruses for it anymore, I've learned the error of my ways"
> >> >>
> >> >> because Garrys mod is now on the Orange Box engine, and it's still
> >> > possible
> >> >> for mods to implement LUA in the dlls
> >> >>
> >> >> On Thu, Sep 11, 2008 at 2:16 AM, Haza <[EMAIL PROTECTED]> wrote:
> >> >>
> >> >>
> >> >>> They could at least remove it in Orange Box Engine.
> >> >>>
> >> >>> -----Original Message-----
> >> >>> From: [EMAIL PROTECTED]
> >> >>> [mailto:[EMAIL PROTECTED] On Behalf Of Tom
> >> > Leighton
> >> >>> Sent: Thursday, 11 September 2008 9:38 AM
> >> >>> To: Discussion of Half-Life Programming
> >> >>> Subject: Re: [hlcoders] Client File Download
> >> >>>
> >> >>> Gmod 9 is still about, and with it the lua viruses are still about.
> >> >>>
> >> >>> Stephen Swires wrote:
> >> >>>
> >> >>>> I think Valve should remove this rather out-dated block.
> >> >>>>
> >> >>>> Mulchman wrote:
> >> >>>>
> >> >>>>
> >> >>>>> On Wed, Sep 10, 2008 at 3:07 PM, joshua simmons
> >> >>>>>
> >> >>> <[EMAIL PROTECTED]>wrote:
> >> >>>
> >> >>>>>
> >> >>>>>
> >> >>>>>> It seems odd that they blocked .lua at the engine level rather
> than
> >> >>>>>> garry patching it. But at any rate you can just use another
> >> extension.
> >> >>>>>>
> >> >>>>>>
> >> >>>>>>
> >> >>>>> We (fortress forever) thought the same thing when asking about
> this a
> >> >>>>>
> >> >>> long
> >> >>>
> >> >>>>> time ago (in a galaxy far far away).
> >> >>>>> _______________________________________________
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> >> >>>>>
> >> >>> please visit:
> >> >>>
> >> >>>>> http://list.valvesoftware.com/mailman/listinfo/hlcoders
> >> >>>>>
> >> >>>>>
> >> >>>>>
> >> >>>>>
> >> >>>>>
> >> >>>> _______________________________________________
> >> >>>> To unsubscribe, edit your list preferences, or view the list
> archives,
> >> >>>>
> >> >>> please visit:
> >> >>>
> >> >>>> http://list.valvesoftware.com/mailman/listinfo/hlcoders
> >> >>>>
> >> >>>>
> >> >>>>
> >> >>>>
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> >> >>> To unsubscribe, edit your list preferences, or view the list
> archives,
> >> >>> please visit:
> >> >>> http://list.valvesoftware.com/mailman/listinfo/hlcoders
> >> >>>
> >> >>>
> >> >>>
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> >> >>> please visit:
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> >> >>>
> >> >>>
> >> >>>
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> >> > please visit:
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> >> >>
> >> >>
> >> >>
> >> >
> >> >
> >> > _______________________________________________
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> >> > please visit:
> >> > http://list.valvesoftware.com/mailman/listinfo/hlcoders
> >> >
> >> >
> >> >
> >> > _______________________________________________
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> >> please visit:
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> >> >
> >> >
> >>
> >> _______________________________________________
> >> To unsubscribe, edit your list preferences, or view the list archives,
> >> please visit:
> >> http://list.valvesoftware.com/mailman/listinfo/hlcoders
> >>
> >>
> >>
> >> _______________________________________________
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> >> please visit:
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> >>
> >>
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> please visit:
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> >
> >
>
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>
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