What has this got to do with microsoft? I know a lot of things which work that Microsoft don't include with windows, namely most of the applications I have on my PC. bz2 is a file format not an application anyway.
On Sat, Sep 13, 2008 at 12:44 PM, Nick <[EMAIL PROTECTED]> wrote: > I think bz2 only works for linux. I have never seen it used on > windows.If it is free, and it works on windows, then wouldn't > microsoft included it free? They didn't so it must not work. > > On Fri, Sep 12, 2008 at 4:08 PM, Matt Hoffman > <[EMAIL PROTECTED]> wrote: >> Isn't Bz2 format just that? A zip library in source -- I know source can >> download and unzip them on their own, it's used for maps. >> >> On Thu, Sep 11, 2008 at 11:40 PM, Haza <[EMAIL PROTECTED]> wrote: >> >>> Perhaps you just implement a zip library into source. You could then >>> package >>> all the scripts into a zip file; you don't even have to worry about >>> checking >>> if the player already has the files. >>> >>> -----Original Message----- >>> From: [EMAIL PROTECTED] >>> [mailto:[EMAIL PROTECTED] On Behalf Of Garry Newman >>> Sent: Thursday, 11 September 2008 9:37 PM >>> To: Discussion of Half-Life Programming >>> Subject: Re: [hlcoders] Client File Download >>> >>> Unblocking it would still affect GMod10. >>> >>> GMod10 downloads Lua files using the downloadables table method with a >>> dua extension, into a seperate 'download cache' folder, then uses the >>> files from there. >>> >>> Ideally there'd be a callback into client.dll from the engine saying >>> like "hey should we download this file", then one saying "hey we >>> downloaded this file". >>> >>> And ideally it'd download more than one at a time. Especially if it >>> was just being HTTP redirected. >>> >>> But life ain't that perfect. >>> >>> garry >>> >>> >>> On Thu, Sep 11, 2008 at 3:22 AM, Haza <[EMAIL PROTECTED]> wrote: >>> > Blocking lua files in other mods is just stupid, what happens when the >>> mod >>> > developers use a different extension, or none at all, I just think this >>> > hot-fix for gmod 9 should be removed from OB. >>> > >>> > -----Original Message----- >>> > From: [EMAIL PROTECTED] >>> > [mailto:[EMAIL PROTECTED] On Behalf Of Stephen >>> Swires >>> > Sent: Thursday, 11 September 2008 11:50 AM >>> > To: Discussion of Half-Life Programming >>> > Subject: Re: [hlcoders] Client File Download >>> > >>> > What are you talking about? Garry's Mod 10 downloads Lua files anyway >>> > with its own system, and Garry's Mod 9 still uses the Ep1 engine and >>> > will always do so. >>> > >>> > Andrew Ritchie wrote: >>> >> did the Virus makers go "Oh this new engine is very pretty I don't want >>> to >>> >> make viruses for it anymore, I've learned the error of my ways" >>> >> >>> >> because Garrys mod is now on the Orange Box engine, and it's still >>> > possible >>> >> for mods to implement LUA in the dlls >>> >> >>> >> On Thu, Sep 11, 2008 at 2:16 AM, Haza <[EMAIL PROTECTED]> wrote: >>> >> >>> >> >>> >>> They could at least remove it in Orange Box Engine. >>> >>> >>> >>> -----Original Message----- >>> >>> From: [EMAIL PROTECTED] >>> >>> [mailto:[EMAIL PROTECTED] On Behalf Of Tom >>> > Leighton >>> >>> Sent: Thursday, 11 September 2008 9:38 AM >>> >>> To: Discussion of Half-Life Programming >>> >>> Subject: Re: [hlcoders] Client File Download >>> >>> >>> >>> Gmod 9 is still about, and with it the lua viruses are still about. >>> >>> >>> >>> Stephen Swires wrote: >>> >>> >>> >>>> I think Valve should remove this rather out-dated block. >>> >>>> >>> >>>> Mulchman wrote: >>> >>>> >>> >>>> >>> >>>>> On Wed, Sep 10, 2008 at 3:07 PM, joshua simmons >>> >>>>> >>> >>> <[EMAIL PROTECTED]>wrote: >>> >>> >>> >>>>> >>> >>>>> >>> >>>>>> It seems odd that they blocked .lua at the engine level rather than >>> >>>>>> garry patching it. But at any rate you can just use another >>> extension. >>> >>>>>> >>> >>>>>> >>> >>>>>> >>> >>>>> We (fortress forever) thought the same thing when asking about this a >>> >>>>> >>> >>> long >>> >>> >>> >>>>> time ago (in a galaxy far far away). >>> >>>>> _______________________________________________ >>> >>>>> To unsubscribe, edit your list preferences, or view the list >>> archives, >>> >>>>> >>> >>> please visit: >>> >>> >>> >>>>> http://list.valvesoftware.com/mailman/listinfo/hlcoders >>> >>>>> >>> >>>>> >>> >>>>> >>> >>>>> >>> >>>>> >>> >>>> _______________________________________________ >>> >>>> To unsubscribe, edit your list preferences, or view the list archives, >>> >>>> >>> >>> please visit: >>> >>> >>> >>>> http://list.valvesoftware.com/mailman/listinfo/hlcoders >>> >>>> >>> >>>> >>> >>>> >>> >>>> >>> >>> _______________________________________________ >>> >>> To unsubscribe, edit your list preferences, or view the list archives, >>> >>> please visit: >>> >>> http://list.valvesoftware.com/mailman/listinfo/hlcoders >>> >>> >>> >>> >>> >>> >>> >>> _______________________________________________ >>> >>> To unsubscribe, edit your list preferences, or view the list archives, >>> >>> please visit: >>> >>> http://list.valvesoftware.com/mailman/listinfo/hlcoders >>> >>> >>> >>> >>> >>> >>> >> _______________________________________________ >>> >> To unsubscribe, edit your list preferences, or view the list archives, >>> > please visit: >>> >> http://list.valvesoftware.com/mailman/listinfo/hlcoders >>> >> >>> >> >>> >> >>> > >>> > >>> > _______________________________________________ >>> > To unsubscribe, edit your list preferences, or view the list archives, >>> > please visit: >>> > http://list.valvesoftware.com/mailman/listinfo/hlcoders >>> > >>> > >>> > >>> > _______________________________________________ >>> > To unsubscribe, edit your list preferences, or view the list archives, >>> please visit: >>> > http://list.valvesoftware.com/mailman/listinfo/hlcoders >>> > >>> > >>> >>> _______________________________________________ >>> To unsubscribe, edit your list preferences, or view the list archives, >>> please visit: >>> http://list.valvesoftware.com/mailman/listinfo/hlcoders >>> >>> >>> >>> _______________________________________________ >>> To unsubscribe, edit your list preferences, or view the list archives, >>> please visit: >>> http://list.valvesoftware.com/mailman/listinfo/hlcoders >>> >>> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlcoders >> >> > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

