What has this got to do with microsoft? I know a lot of things which
work that Microsoft don't include with windows, namely most of the
applications I have on my PC.
bz2 is a file format not an application anyway.

On Sat, Sep 13, 2008 at 12:44 PM, Nick <[EMAIL PROTECTED]> wrote:
> I think bz2 only works for linux. I have never seen it used on
> windows.If it is free, and it works on windows, then wouldn't
> microsoft included it free? They didn't so it must not work.
>
> On Fri, Sep 12, 2008 at 4:08 PM, Matt Hoffman
> <[EMAIL PROTECTED]> wrote:
>> Isn't Bz2 format just that? A zip library in source -- I know source can
>> download and unzip them on their own, it's used for maps.
>>
>> On Thu, Sep 11, 2008 at 11:40 PM, Haza <[EMAIL PROTECTED]> wrote:
>>
>>> Perhaps you just implement a zip library into source. You could then
>>> package
>>> all the scripts into a zip file; you don't even have to worry about
>>> checking
>>> if the player already has the files.
>>>
>>> -----Original Message-----
>>> From: [EMAIL PROTECTED]
>>> [mailto:[EMAIL PROTECTED] On Behalf Of Garry Newman
>>> Sent: Thursday, 11 September 2008 9:37 PM
>>> To: Discussion of Half-Life Programming
>>> Subject: Re: [hlcoders] Client File Download
>>>
>>> Unblocking it would still affect GMod10.
>>>
>>> GMod10 downloads Lua files using the downloadables table method with a
>>> dua extension, into a seperate 'download cache' folder, then uses the
>>> files from there.
>>>
>>> Ideally there'd be a callback into client.dll from the engine saying
>>> like "hey should we download this file", then one saying "hey we
>>> downloaded this file".
>>>
>>> And ideally it'd download more than one at a time. Especially if it
>>> was just being HTTP redirected.
>>>
>>> But life ain't that perfect.
>>>
>>> garry
>>>
>>>
>>> On Thu, Sep 11, 2008 at 3:22 AM, Haza <[EMAIL PROTECTED]> wrote:
>>> > Blocking lua files in other mods is just stupid, what happens when the
>>> mod
>>> > developers use a different extension, or none at all, I just think this
>>> > hot-fix for gmod 9 should be removed from OB.
>>> >
>>> > -----Original Message-----
>>> > From: [EMAIL PROTECTED]
>>> > [mailto:[EMAIL PROTECTED] On Behalf Of Stephen
>>> Swires
>>> > Sent: Thursday, 11 September 2008 11:50 AM
>>> > To: Discussion of Half-Life Programming
>>> > Subject: Re: [hlcoders] Client File Download
>>> >
>>> > What are you talking about? Garry's Mod 10 downloads Lua files anyway
>>> > with its own system, and Garry's Mod 9 still uses the Ep1 engine and
>>> > will always do so.
>>> >
>>> > Andrew Ritchie wrote:
>>> >> did the Virus makers go "Oh this new engine is very pretty I don't want
>>> to
>>> >> make viruses for it anymore, I've learned the error of my ways"
>>> >>
>>> >> because Garrys mod is now on the Orange Box engine, and it's still
>>> > possible
>>> >> for mods to implement LUA in the dlls
>>> >>
>>> >> On Thu, Sep 11, 2008 at 2:16 AM, Haza <[EMAIL PROTECTED]> wrote:
>>> >>
>>> >>
>>> >>> They could at least remove it in Orange Box Engine.
>>> >>>
>>> >>> -----Original Message-----
>>> >>> From: [EMAIL PROTECTED]
>>> >>> [mailto:[EMAIL PROTECTED] On Behalf Of Tom
>>> > Leighton
>>> >>> Sent: Thursday, 11 September 2008 9:38 AM
>>> >>> To: Discussion of Half-Life Programming
>>> >>> Subject: Re: [hlcoders] Client File Download
>>> >>>
>>> >>> Gmod 9 is still about, and with it the lua viruses are still about.
>>> >>>
>>> >>> Stephen Swires wrote:
>>> >>>
>>> >>>> I think Valve should remove this rather out-dated block.
>>> >>>>
>>> >>>> Mulchman wrote:
>>> >>>>
>>> >>>>
>>> >>>>> On Wed, Sep 10, 2008 at 3:07 PM, joshua simmons
>>> >>>>>
>>> >>> <[EMAIL PROTECTED]>wrote:
>>> >>>
>>> >>>>>
>>> >>>>>
>>> >>>>>> It seems odd that they blocked .lua at the engine level rather than
>>> >>>>>> garry patching it. But at any rate you can just use another
>>> extension.
>>> >>>>>>
>>> >>>>>>
>>> >>>>>>
>>> >>>>> We (fortress forever) thought the same thing when asking about this a
>>> >>>>>
>>> >>> long
>>> >>>
>>> >>>>> time ago (in a galaxy far far away).
>>> >>>>> _______________________________________________
>>> >>>>> To unsubscribe, edit your list preferences, or view the list
>>> archives,
>>> >>>>>
>>> >>> please visit:
>>> >>>
>>> >>>>> http://list.valvesoftware.com/mailman/listinfo/hlcoders
>>> >>>>>
>>> >>>>>
>>> >>>>>
>>> >>>>>
>>> >>>>>
>>> >>>> _______________________________________________
>>> >>>> To unsubscribe, edit your list preferences, or view the list archives,
>>> >>>>
>>> >>> please visit:
>>> >>>
>>> >>>> http://list.valvesoftware.com/mailman/listinfo/hlcoders
>>> >>>>
>>> >>>>
>>> >>>>
>>> >>>>
>>> >>> _______________________________________________
>>> >>> To unsubscribe, edit your list preferences, or view the list archives,
>>> >>> please visit:
>>> >>> http://list.valvesoftware.com/mailman/listinfo/hlcoders
>>> >>>
>>> >>>
>>> >>>
>>> >>> _______________________________________________
>>> >>> To unsubscribe, edit your list preferences, or view the list archives,
>>> >>> please visit:
>>> >>> http://list.valvesoftware.com/mailman/listinfo/hlcoders
>>> >>>
>>> >>>
>>> >>>
>>> >> _______________________________________________
>>> >> To unsubscribe, edit your list preferences, or view the list archives,
>>> > please visit:
>>> >> http://list.valvesoftware.com/mailman/listinfo/hlcoders
>>> >>
>>> >>
>>> >>
>>> >
>>> >
>>> > _______________________________________________
>>> > To unsubscribe, edit your list preferences, or view the list archives,
>>> > please visit:
>>> > http://list.valvesoftware.com/mailman/listinfo/hlcoders
>>> >
>>> >
>>> >
>>> > _______________________________________________
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>>> please visit:
>>> > http://list.valvesoftware.com/mailman/listinfo/hlcoders
>>> >
>>> >
>>>
>>> _______________________________________________
>>> To unsubscribe, edit your list preferences, or view the list archives,
>>> please visit:
>>> http://list.valvesoftware.com/mailman/listinfo/hlcoders
>>>
>>>
>>>
>>> _______________________________________________
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>>> please visit:
>>> http://list.valvesoftware.com/mailman/listinfo/hlcoders
>>>
>>>
>> _______________________________________________
>> To unsubscribe, edit your list preferences, or view the list archives, 
>> please visit:
>> http://list.valvesoftware.com/mailman/listinfo/hlcoders
>>
>>
>
> _______________________________________________
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> visit:
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>
>

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