It's best to get Hammer out of the way if you're doing a compile (especially a group compile), it takes up resources.
I'm almost done with implementing a compile from a list of maps, should have a version working this afternoon. qUiCkSiLvEr ----- Original Message ----- From: "Jonas 'Sortie' Termansen" To: "Tim Baker" "Discussion of Half-Life Programming" <[email protected]> Sent: Wednesday, October 15, 2008 3:02 AM Subject: Re: [hlcoders] Level Compile Tool - Custom Mod Questions > Nope. DOS Batch compiles doesn't work for some mysterious reason, only > works > when run from inside Hammer. Sadly Hammer eats a lot of memory and > generally > just slows down the compiles. > > But I'd love some details on how you're doing it > > From: "Tim Baker" >> You run the batch file from *within* Hammer. I use > the Tcl scripting >> language >> to batch compile Heart of Evil Source maps. You're saying DOS batch >> files don' t work though? >> >> -- Tim Baker >> >> -------------------------------------------------- >> From: "Jonas 'Sortie' Termansen" >> >>> Yep, but vbsp, vvis and vrad doesn't mount the appropriate game content >>> when >>> doing so, and thus the compiles doesn't work. >>> >>> ----- Original Message ----- >>> From: "Tim Baker" >>> >>>> You can run a batch file from within Hammer to compile a bunch of maps. >>>> Just add a new config in Hammer that runs your batch file. >>>> >>>> -- Tim Baker >>>> >>>> -------------------------------------------------- >>>> From: "Jonas 'Sortie' Termansen" >>>>> Great! >>>>> >>>>> Oh and as you suggested, a system to compile multiple maps in a row >>>>> would >>>>> be >>>>> really nice. It's hell to manually recompile 7+ maps in a row using >>>>> the >>>>> Hammer method. >>>>> >>>>> Thanks for making this great tool, and the themes seem to work. >>>>> >>>>> Jonas >>>> _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

