It's best to get Hammer out of the way if you're doing a compile (especially 
a group compile), it takes up resources.

I'm almost done with implementing a compile from a list of maps, should have 
a version working this afternoon.
qUiCkSiLvEr


----- Original Message ----- 
From: "Jonas 'Sortie' Termansen"
To: "Tim Baker" "Discussion of Half-Life Programming" 
<[email protected]>
Sent: Wednesday, October 15, 2008 3:02 AM
Subject: Re: [hlcoders] Level Compile Tool - Custom Mod Questions


> Nope. DOS Batch compiles doesn't work for some mysterious reason, only 
> works
> when run from inside Hammer. Sadly Hammer eats a lot of memory and 
> generally
> just slows down the compiles.
>
> But I'd love some details on how you're doing it
>
> From: "Tim Baker" >> You run the batch file from *within* Hammer. I use 
> the Tcl scripting
>> language
>> to batch compile Heart of Evil Source maps.  You're saying DOS batch
>> files don' t work though?
>>
>> -- Tim Baker
>>
>> --------------------------------------------------
>> From: "Jonas 'Sortie' Termansen"
>>
>>> Yep, but vbsp, vvis and vrad doesn't mount the appropriate game content
>>> when
>>> doing so, and thus the compiles doesn't work.
>>>
>>> ----- Original Message ----- 
>>> From: "Tim Baker" >>>
>>>> You can run a batch file from within Hammer to compile a bunch of maps.
>>>> Just add a new config in Hammer that runs your batch file.
>>>>
>>>> -- Tim Baker
>>>>
>>>> --------------------------------------------------
>>>> From: "Jonas 'Sortie' Termansen"
>>>>> Great!
>>>>>
>>>>> Oh and as you suggested, a system to compile multiple maps in a row
>>>>> would
>>>>> be
>>>>> really nice. It's hell to manually recompile 7+ maps in a row using 
>>>>> the
>>>>> Hammer method.
>>>>>
>>>>> Thanks for making this great tool, and the themes seem to work.
>>>>>
>>>>> Jonas
>>>>


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