*cough*other stuff to*cough*

But hey. It's better then what we get for almost every other game.

/me also doesn't bite the hand that feeds.

[Unrelated Question: Can I 'pop out' my 3d view in hammer? (So I can drag it
to my second monitor, without having hammer streached across both)]

On Fri, Oct 17, 2008 at 2:30 PM, Chris Deegan <[EMAIL PROTECTED]> wrote:

> Sorry, I hope that didn't sound like I was complaining. I am grateful
> for what does work and can wait for Valve to fix stuff in their own good
> time! *cough*shaders*cough* ;)
>
> /me does not bite the hand that feeds...
>
> Kevin Ottalini wrote:
> > Chris,
> >     Valve knows about the OB (SDK) VRAD problem but hasn't had time to
> fix
> > it yet.
> >
> > There is a set of EP1 vmpi updates and fixes that have been implemented
> (and
> > tested) but not yet released for EP1 but those updates still need to be
> > applied to the OB modules (but Valve knows what they all are and that's a
> > big help).
> >
> > I set things up in vbct to run vmpi and work around the default port
> > conflict problems but obviously we'll have to wait for L4D to get
> released
> > before we can hope for some developer time to finish this.
> > qUiCkSiLvEr
> >
> >
> > ----- Original Message -----
> > From: "Chris Deegan"
> > To: "Discussion of Half-Life Programming" <
> [email protected]>
> > Sent: Thursday, October 16, 2008 1:39 AM
> > Subject: Re: [hlcoders] Level Compile Tool - Custom Mod Questions
> >
> >
> >
> >> err...VMPI is available to us peons without any hacking or extra tools -
> >> you just have to follow the destructions on the wiki. The problem is
> >> that vrad doesn't work for distributed OB compiles as per my post way
> >> back here
> >>
> http://www.mail-archive.com/[email protected]/msg24322.html
> >>
> >> If I'm not mistaken this tool does not resolve that, it is just a (very
> >> much appreciated - I'm not knocking it!) front end to the same stuff.
> >> <
> http://www.mail-archive.com/[email protected]/msg24830.html>
> >> Chris
> >>
> >> Minh wrote:
> >>
> >>> Kevin's tool actually has distributed computing (much like the
> >>> bally-hooed VMPI, which is unavailable to us peons)
> >>> I tested it and it works quite nicely. Saves a buttload of time if you
> >>> have a spare computer or two to help compile your map.
> >>>
> >>> Matt Hoffman wrote:
> >>>
> >>>
> >>>> What's wrong with compiling outside of Hammer using batch tools? Don't
> >>>> you
> >>>> just have to set the VPROJECT?
> >>>>
> >>>> On Wed, Oct 15, 2008 at 6:40 PM, Kevin Ottalini wrote:
> >>>>
> >>>>
> >>>>
> >>>>
> >>>>> I've updated VBCT (1.0c) with the group compile options, pretty
> simple
> >>>>> to
> >>>>> use.
> >>>>>
> >>>>> Make a .lst file with the full path to each map file, pre-pend fast,
> >>>>> full,
> >>>>> or final (or nothing) with a comma to the mapname (case is ignored)
> and
> >>>>> then
> >>>>> open or drag/drop the list on vbct.
> >>>>>
> >>>>> Comments are supported on a line by themselves only, blank lines are
> >>>>> ignored
> >>>>> Here is an example:
> >>>>>
> >>>>> # group compile list for testing
> >>>>> # no compile quality option will use the default of "FULL"
> >>>>>
> >>>>> D:\Maps_HL1MP\grouptest\1.vmf
> >>>>>
> >>>>> FAST,D:\Maps_HL1MP\grouptest\1.vmf
> >>>>> final,D:\Maps_HL1MP\grouptest\2.vmf
> >>>>> Full,D:\Maps_HL1MP\grouptest\3.vmf
> >>>>>
> >>>>> # that's all!
> >>>>>
> >>>>>
> >>>>>
> >
> >
> > _______________________________________________
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> >
> >
> >
>
>
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