Sorry, I hope that didn't sound like I was complaining. I am grateful for what does work and can wait for Valve to fix stuff in their own good time! *cough*shaders*cough* ;)
/me does not bite the hand that feeds... Kevin Ottalini wrote: > Chris, > Valve knows about the OB (SDK) VRAD problem but hasn't had time to fix > it yet. > > There is a set of EP1 vmpi updates and fixes that have been implemented (and > tested) but not yet released for EP1 but those updates still need to be > applied to the OB modules (but Valve knows what they all are and that's a > big help). > > I set things up in vbct to run vmpi and work around the default port > conflict problems but obviously we'll have to wait for L4D to get released > before we can hope for some developer time to finish this. > qUiCkSiLvEr > > > ----- Original Message ----- > From: "Chris Deegan" > To: "Discussion of Half-Life Programming" <[email protected]> > Sent: Thursday, October 16, 2008 1:39 AM > Subject: Re: [hlcoders] Level Compile Tool - Custom Mod Questions > > > >> err...VMPI is available to us peons without any hacking or extra tools - >> you just have to follow the destructions on the wiki. The problem is >> that vrad doesn't work for distributed OB compiles as per my post way >> back here >> http://www.mail-archive.com/[email protected]/msg24322.html >> >> If I'm not mistaken this tool does not resolve that, it is just a (very >> much appreciated - I'm not knocking it!) front end to the same stuff. >> <http://www.mail-archive.com/[email protected]/msg24830.html> >> Chris >> >> Minh wrote: >> >>> Kevin's tool actually has distributed computing (much like the >>> bally-hooed VMPI, which is unavailable to us peons) >>> I tested it and it works quite nicely. Saves a buttload of time if you >>> have a spare computer or two to help compile your map. >>> >>> Matt Hoffman wrote: >>> >>> >>>> What's wrong with compiling outside of Hammer using batch tools? Don't >>>> you >>>> just have to set the VPROJECT? >>>> >>>> On Wed, Oct 15, 2008 at 6:40 PM, Kevin Ottalini wrote: >>>> >>>> >>>> >>>> >>>>> I've updated VBCT (1.0c) with the group compile options, pretty simple >>>>> to >>>>> use. >>>>> >>>>> Make a .lst file with the full path to each map file, pre-pend fast, >>>>> full, >>>>> or final (or nothing) with a comma to the mapname (case is ignored) and >>>>> then >>>>> open or drag/drop the list on vbct. >>>>> >>>>> Comments are supported on a line by themselves only, blank lines are >>>>> ignored >>>>> Here is an example: >>>>> >>>>> # group compile list for testing >>>>> # no compile quality option will use the default of "FULL" >>>>> >>>>> D:\Maps_HL1MP\grouptest\1.vmf >>>>> >>>>> FAST,D:\Maps_HL1MP\grouptest\1.vmf >>>>> final,D:\Maps_HL1MP\grouptest\2.vmf >>>>> Full,D:\Maps_HL1MP\grouptest\3.vmf >>>>> >>>>> # that's all! >>>>> >>>>> >>>>> > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

