Sorry, I hope that didn't sound like I was complaining. I am grateful 
for what does work and can wait for Valve to fix stuff in their own good 
time! *cough*shaders*cough* ;)

/me does not bite the hand that feeds...

Kevin Ottalini wrote:
> Chris,
>     Valve knows about the OB (SDK) VRAD problem but hasn't had time to fix 
> it yet.
>
> There is a set of EP1 vmpi updates and fixes that have been implemented (and 
> tested) but not yet released for EP1 but those updates still need to be 
> applied to the OB modules (but Valve knows what they all are and that's a 
> big help).
>
> I set things up in vbct to run vmpi and work around the default port 
> conflict problems but obviously we'll have to wait for L4D to get released 
> before we can hope for some developer time to finish this.
> qUiCkSiLvEr
>
>
> ----- Original Message ----- 
> From: "Chris Deegan"
> To: "Discussion of Half-Life Programming" <[email protected]>
> Sent: Thursday, October 16, 2008 1:39 AM
> Subject: Re: [hlcoders] Level Compile Tool - Custom Mod Questions
>
>
>   
>> err...VMPI is available to us peons without any hacking or extra tools -
>> you just have to follow the destructions on the wiki. The problem is
>> that vrad doesn't work for distributed OB compiles as per my post way
>> back here
>> http://www.mail-archive.com/[email protected]/msg24322.html
>>
>> If I'm not mistaken this tool does not resolve that, it is just a (very
>> much appreciated - I'm not knocking it!) front end to the same stuff.
>> <http://www.mail-archive.com/[email protected]/msg24830.html>
>> Chris
>>
>> Minh wrote:
>>     
>>> Kevin's tool actually has distributed computing (much like the
>>> bally-hooed VMPI, which is unavailable to us peons)
>>> I tested it and it works quite nicely. Saves a buttload of time if you
>>> have a spare computer or two to help compile your map.
>>>
>>> Matt Hoffman wrote:
>>>
>>>       
>>>> What's wrong with compiling outside of Hammer using batch tools? Don't 
>>>> you
>>>> just have to set the VPROJECT?
>>>>
>>>> On Wed, Oct 15, 2008 at 6:40 PM, Kevin Ottalini wrote:
>>>>
>>>>
>>>>
>>>>         
>>>>> I've updated VBCT (1.0c) with the group compile options, pretty simple 
>>>>> to
>>>>> use.
>>>>>
>>>>> Make a .lst file with the full path to each map file, pre-pend fast, 
>>>>> full,
>>>>> or final (or nothing) with a comma to the mapname (case is ignored) and
>>>>> then
>>>>> open or drag/drop the list on vbct.
>>>>>
>>>>> Comments are supported on a line by themselves only, blank lines are
>>>>> ignored
>>>>> Here is an example:
>>>>>
>>>>> # group compile list for testing
>>>>> # no compile quality option will use the default of "FULL"
>>>>>
>>>>> D:\Maps_HL1MP\grouptest\1.vmf
>>>>>
>>>>> FAST,D:\Maps_HL1MP\grouptest\1.vmf
>>>>> final,D:\Maps_HL1MP\grouptest\2.vmf
>>>>> Full,D:\Maps_HL1MP\grouptest\3.vmf
>>>>>
>>>>> # that's all!
>>>>>
>>>>>
>>>>>           
>
>
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>   


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