Kevin's tool actually has distributed computing (much like the 
bally-hooed VMPI, which is unavailable to us peons)
I tested it and it works quite nicely. Saves a buttload of time if you 
have a spare computer or two to help compile your map.

Matt Hoffman wrote:
> What's wrong with compiling outside of Hammer using batch tools? Don't you
> just have to set the VPROJECT?
>
> On Wed, Oct 15, 2008 at 6:40 PM, Kevin Ottalini <[EMAIL PROTECTED]>wrote:
>
>   
>> I've updated VBCT (1.0c) with the group compile options, pretty simple to
>> use.
>>
>> Make a .lst file with the full path to each map file, pre-pend fast, full,
>> or final (or nothing) with a comma to the mapname (case is ignored) and
>> then
>> open or drag/drop the list on vbct.
>>
>> Comments are supported on a line by themselves only, blank lines are
>> ignored
>> Here is an example:
>>
>> # group compile list for testing
>> # no compile quality option will use the default of "FULL"
>>
>> D:\Maps_HL1MP\grouptest\1.vmf
>>
>> FAST,D:\Maps_HL1MP\grouptest\1.vmf
>> final,D:\Maps_HL1MP\grouptest\2.vmf
>> Full,D:\Maps_HL1MP\grouptest\3.vmf
>>
>> # that's all!
>>
>>
>> ----- Original Message -----
>> From: "Tim Baker"
>> To: "Discussion of Half-Life Programming" <[email protected]
>>     
>> Sent: Wednesday, October 15, 2008 12:28 PM
>> Subject: Re: [hlcoders] Level Compile Tool - Custom Mod Questions
>>
>>
>>     
>>> I guess you'll have to wait for qUiCkSiLvEr's compile tool for that.
>>>
>>> -- Tim Baker
>>>
>>> --------------------------------------------------
>>> From: "Jonas 'Sortie' Termansen"
>>>
>>>       
>>>> Ah great. Any way to do it without Hammer open?
>>>>
>>>> From: "Tim Baker"
>>>>         
>>>>> I just tried it with a BAT file and it seems to work.
>>>>> In Hammer do F9 > Edit > New to create a new
>>>>> configuration. Then add a new command:
>>>>> Command: cmd.exe /c
>>>>> Parameters: "C:\Programming\heart of evil source\compile_newer.bat"
>>>>>
>>>>> ====================================
>>>>> set USER=tnbaker
>>>>> set MOD=hoe
>>>>>
>>>>> set SDKBIN="C:\Program
>>>>> Files\Steam\SteamApps\%USER%\sourcesdk\bin\orangebox\bin"
>>>>> set GAME="C:\Program Files\Steam\SteamApps\SourceMods\%MOD%"
>>>>> set SRC="C:\Programming\heart of evil source"
>>>>>
>>>>> set BSP="C:\Program
>>>>> Files\Steam\SteamApps\%USER%\sourcesdk\bin\orangebox\bin\vbsp.exe"
>>>>> set VIS="C:\Program
>>>>> Files\Steam\SteamApps\%USER%\sourcesdk\bin\orangebox\bin\vvis.exe"
>>>>> set RAD="C:\Program
>>>>> Files\Steam\SteamApps\%USER%\sourcesdk\bin\orangebox\bin\vrad.exe"
>>>>>
>>>>> set MAP=YOURMAPNAME
>>>>> %BSP% -game %GAME% %SRC%\mapsrc\%MAP%.vmf
>>>>> %VIS% -game %GAME% %SRC%\mapsrc\%MAP%.vmf
>>>>> %RAD% -game %GAME% %SRC%\mapsrc\%MAP%.vmf
>>>>> COPY %SRC%\mapsrc\%MAP%.bsp %GAME%\maps\%MAP%.bsp
>>>>>
>>>>> set MAP=YOURMAPNAME
>>>>> %BSP% -game %GAME% %SRC%\mapsrc\%MAP%.vmf
>>>>> %VIS% -game %GAME% %SRC%\mapsrc\%MAP%.vmf
>>>>> %RAD% -game %GAME% %SRC%\mapsrc\%MAP%.vmf
>>>>> COPY %SRC%\mapsrc\%MAP%.bsp %GAME%\maps\%MAP%.bsp
>>>>> =========================================
>>>>>           
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