Oh, that was why I liked your tools: they work, unlike my own batch tools.

- Jonas

From: "Kevin Ottalini" <[EMAIL PROTECTED]>
> Jonas,
>    Assuming that you have recently reset your game configurations and
> properly installed any custom game configurations, VBCT will compile  for
> all stock and most if not all custom mods (I'm still fussing with TheShip
> since it has it's own set of custom tools).
>
> I've tested all of the stock mods for both EP1 and OB and a number of 
> custom
> mods including most of the ones just released on Steam.
>
> There are some Hammer problems with custom mods in-gcf but not doing
> compiles.
> qUiCkSiLvEr
>
>
> From: "Jonas 'Sortie' Termansen"
>> My experience is that vbsp, vvis and vrad is unable to correctly mount 
>> the
>> game content from .gcf files when run outside Hammer, without this
>> information vbsp can't process textures, vrad can't take models into
>> consideration, and everything just fails horribly.
>>
>> From: "Matt Hoffman"
>>> What's wrong with compiling outside of Hammer using batch tools? Don't
>>> you
>>> just have to set the VPROJECT?
>>>
>>> On Wed, Oct 15, 2008 at 6:40 PM, Kevin Ottalini wrote:
>>>
>>>> I've updated VBCT (1.0c) with the group compile options, pretty simple
>>>> to
>>>> use.
>>>>
>>>> Make a .lst file with the full path to each map file, pre-pend fast,
>>>> full,
>>>> or final (or nothing) with a comma to the mapname (case is ignored) and
>>>> then
>>>> open or drag/drop the list on vbct.
>>>>
>>>> Comments are supported on a line by themselves only, blank lines are
>>>> ignored
>>>> Here is an example:
>>>>
>>>> # group compile list for testing
>>>> # no compile quality option will use the default of "FULL"
>>>>
>>>> D:\Maps_HL1MP\grouptest\1.vmf
>>>>
>>>> FAST,D:\Maps_HL1MP\grouptest\1.vmf
>>>> final,D:\Maps_HL1MP\grouptest\2.vmf
>>>> Full,D:\Maps_HL1MP\grouptest\3.vmf
>>>>
>>>> # that's all!
>>>>
>>>>
>>>> ----- Original Message -----
>>>> From: "Tim Baker"
>>>> To: "Discussion of Half-Life Programming"
>>>> <[email protected]
>>>> >
>>>> Sent: Wednesday, October 15, 2008 12:28 PM
>>>> Subject: Re: [hlcoders] Level Compile Tool - Custom Mod Questions
>>>>
>>>>
>>>> >I guess you'll have to wait for qUiCkSiLvEr's compile tool for that.
>>>> >
>>>> > -- Tim Baker
>>>> >
>
>
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