Jonas,
Assuming that you have recently reset your game configurations and
properly installed any custom game configurations, VBCT will compile for
all stock and most if not all custom mods (I'm still fussing with TheShip
since it has it's own set of custom tools).
I've tested all of the stock mods for both EP1 and OB and a number of custom
mods including most of the ones just released on Steam.
There are some Hammer problems with custom mods in-gcf but not doing
compiles.
qUiCkSiLvEr
----- Original Message -----
From: "Jonas 'Sortie' Termansen"
To: "Discussion of Half-Life Programming" <[email protected]>
Sent: Thursday, October 16, 2008 4:44 AM
Subject: Re: [hlcoders] Level Compile Tool - Custom Mod Questions
> My experience is that vbsp, vvis and vrad is unable to correctly mount the
> game content from .gcf files when run outside Hammer, without this
> information vbsp can't process textures, vrad can't take models into
> consideration, and everything just fails horribly.
>
> From: "Matt Hoffman"
>> What's wrong with compiling outside of Hammer using batch tools? Don't
>> you
>> just have to set the VPROJECT?
>>
>> On Wed, Oct 15, 2008 at 6:40 PM, Kevin Ottalini wrote:
>>
>>> I've updated VBCT (1.0c) with the group compile options, pretty simple
>>> to
>>> use.
>>>
>>> Make a .lst file with the full path to each map file, pre-pend fast,
>>> full,
>>> or final (or nothing) with a comma to the mapname (case is ignored) and
>>> then
>>> open or drag/drop the list on vbct.
>>>
>>> Comments are supported on a line by themselves only, blank lines are
>>> ignored
>>> Here is an example:
>>>
>>> # group compile list for testing
>>> # no compile quality option will use the default of "FULL"
>>>
>>> D:\Maps_HL1MP\grouptest\1.vmf
>>>
>>> FAST,D:\Maps_HL1MP\grouptest\1.vmf
>>> final,D:\Maps_HL1MP\grouptest\2.vmf
>>> Full,D:\Maps_HL1MP\grouptest\3.vmf
>>>
>>> # that's all!
>>>
>>>
>>> ----- Original Message -----
>>> From: "Tim Baker"
>>> To: "Discussion of Half-Life Programming"
>>> <[email protected]
>>> >
>>> Sent: Wednesday, October 15, 2008 12:28 PM
>>> Subject: Re: [hlcoders] Level Compile Tool - Custom Mod Questions
>>>
>>>
>>> >I guess you'll have to wait for qUiCkSiLvEr's compile tool for that.
>>> >
>>> > -- Tim Baker
>>> >
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