Is there any other form of telling time that matters? :)

-Tony

-----Original Message-----
From: hlcoders-boun...@list.valvesoftware.com 
[mailto:hlcoders-boun...@list.valvesoftware.com] On Behalf Of Matt Hoffman
Sent: February-01-09 10:39 PM
To: Discussion of Half-Life Programming
Subject: Re: [hlcoders] Tools not working for Orange Box games after the last 
engine update

Valve time, correct?

On Sun, Feb 1, 2009 at 7:29 PM, Mike Durand <mik...@valvesoftware.com>wrote:

> Hi List-
>
> This has been fixed and we will update the tools DLLs as soon as possible.
>
> Sorry for the inconvenience.
>
> -Mike
>
> -----Original Message-----
> From: hlcoders-boun...@list.valvesoftware.com [mailto:
> hlcoders-boun...@list.valvesoftware.com] On Behalf Of Pawel Lekki
> Sent: Friday, January 30, 2009 10:02 AM
> To: hlcoders@list.valvesoftware.com
> Subject: [hlcoders] Tools not working for Orange Box games after the last
> engine update
>
> Hi,
>
> after the last engine update running an Orange Box engine game with the
> "-tools" parameter causes a crash while loading the main menu. We have
> tested this on TF2, L4D, DOD:S and DIPRIP on a few different machines.
> The crashes don't seem to produce any .mdmp files for any of the games.
> The only difference is that when running DIPRIP with the "-tools"
> parameter we receive a "Pure virtual function call" error, the other
> ones are just generic crash errors. This prevents us from using the
> particle editor.
>
> Does anyone experience the same problem?
>
> Thanks,
> Pawel Lekki
>
>
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