It does work now :)

 -Dan




________________________________
From: Mike Durand <[email protected]>
To: Discussion of Half-Life Programming <[email protected]>
Sent: Tuesday, 3 February, 2009 11:14:03 PM
Subject: Re: [hlcoders] Tools not working for Orange Box games after the last 
engine update

We just rolled out another update of the tools DLLs that fixes this. Again, 
sorry for the inconvenience.

-Mike

-----Original Message-----
From: [email protected] 
[mailto:[email protected]] On Behalf Of danny stannard
Sent: Monday, February 02, 2009 7:11 PM
To: Discussion of Half-Life Programming
Subject: Re: [hlcoders] Tools not working for Orange Box games after the last 
engine update

The particle editor still doesn't work. I can load the game now via -tools but 
when I get in game, then switch to particle editor, then hit File> any button 
pressed in the File drop down list crashes the game. No error messages, just 
closes instant. Same with the material editor. They don't work.

-Dan




________________________________
From: Mike Durand <[email protected]>
To: Discussion of Half-Life Programming <[email protected]>
Sent: Tuesday, 3 February, 2009 2:10:59 AM
Subject: Re: [hlcoders] Tools not working for Orange Box games after the last 
engine update

FYI - this fix was in the TF2 update today. Please let me know if you see any 
more problems.

-Mike

-----Original Message-----
From: Mike Durand
Sent: Sunday, February 01, 2009 7:30 PM
To: [email protected]
Subject: RE: [hlcoders] Tools not working for Orange Box games after the last 
engine update

Hi List-

This has been fixed and we will update the tools DLLs as soon as possible.

Sorry for the inconvenience.

-Mike

-----Original Message-----
From: [email protected] 
[mailto:[email protected]] On Behalf Of Pawel Lekki
Sent: Friday, January 30, 2009 10:02 AM
To: [email protected]
Subject: [hlcoders] Tools not working for Orange Box games after the last 
engine update

Hi,

after the last engine update running an Orange Box engine game with the
"-tools" parameter causes a crash while loading the main menu. We have
tested this on TF2, L4D, DOD:S and DIPRIP on a few different machines.
The crashes don't seem to produce any .mdmp files for any of the games.
The only difference is that when running DIPRIP with the "-tools"
parameter we receive a "Pure virtual function call" error, the other
ones are just generic crash errors. This prevents us from using the
particle editor.

Does anyone experience the same problem?

Thanks,
Pawel Lekki


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