Yeah, wife time.

On Sun, Feb 1, 2009 at 8:20 PM, Tony Sergi <[email protected]> wrote:

> Is there any other form of telling time that matters? :)
>
>
> -Tony
>
> -----Original Message-----
> From: [email protected] [mailto:
> [email protected]] On Behalf Of Matt Hoffman
> Sent: February-01-09 10:39 PM
> To: Discussion of Half-Life Programming
> Subject: Re: [hlcoders] Tools not working for Orange Box games after the
> last engine update
>
> Valve time, correct?
>
> On Sun, Feb 1, 2009 at 7:29 PM, Mike Durand <[email protected]
> >wrote:
>
> > Hi List-
> >
> > This has been fixed and we will update the tools DLLs as soon as
> possible.
> >
> > Sorry for the inconvenience.
> >
> > -Mike
> >
> > -----Original Message-----
> > From: [email protected] [mailto:
> > [email protected]] On Behalf Of Pawel Lekki
> > Sent: Friday, January 30, 2009 10:02 AM
> > To: [email protected]
> > Subject: [hlcoders] Tools not working for Orange Box games after the last
> > engine update
> >
> > Hi,
> >
> > after the last engine update running an Orange Box engine game with the
> > "-tools" parameter causes a crash while loading the main menu. We have
> > tested this on TF2, L4D, DOD:S and DIPRIP on a few different machines.
> > The crashes don't seem to produce any .mdmp files for any of the games.
> > The only difference is that when running DIPRIP with the "-tools"
> > parameter we receive a "Pure virtual function call" error, the other
> > ones are just generic crash errors. This prevents us from using the
> > particle editor.
> >
> > Does anyone experience the same problem?
> >
> > Thanks,
> > Pawel Lekki
> >
> >
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> >
> >
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> >
> >
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