On Mon, Feb 16, 2009 at 12:00 PM, Yorg Kuijs <[email protected]> wrote:
> 1. Does anybody know if it's possible to have a sound be emitted that > only the player it was meant for can hear? As far as I know all sounds > are emitted into the world. I might be making a hitbleep system similar > to quake, wet, et:qw and dystopia, roughly I think it would look like > this in the ontakedamage class: > pAttacker->PlayAttackerHearableSoundOnly( "soundname" ); > or > pInflictor->PlayInflictorHearableSoundOnly( "soundname" ); > > well the function is bogus ofcourse since it doesn't exist. So does > anybody know? > You can emit the sound on the client, or you can call the sound with a single recipient filter instead of a pas filter. -- Jorge "Vino" Rodriguez _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

