Stopping SetCycle() from being called in C_BaseViewModel::Interpolate()
should freeze the view model animation.

On Mon, Feb 16, 2009 at 1:31 PM, Jorge Rodriguez <[email protected]> wrote:

> On Mon, Feb 16, 2009 at 12:00 PM, Yorg Kuijs <[email protected]> wrote:
>
> > 1. Does anybody know if it's possible to have a sound be emitted that
> > only the player it was meant for can hear? As far as I know all sounds
> > are emitted into the world. I might be making a hitbleep system similar
> > to quake, wet, et:qw and dystopia, roughly I think it would look like
> > this in the ontakedamage class:
> > pAttacker->PlayAttackerHearableSoundOnly( "soundname" );
> > or
> > pInflictor->PlayInflictorHearableSoundOnly( "soundname" );
> >
> > well the function is bogus ofcourse since it doesn't exist. So does
> > anybody know?
> >
>
> You can emit the sound on the client, or you can call the sound with a
> single recipient filter instead of a pas filter.
>
> --
> Jorge "Vino" Rodriguez
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