Stopping SetCycle() from being called in C_BaseViewModel::Interpolate() should freeze the view model animation.
On Mon, Feb 16, 2009 at 1:31 PM, Jorge Rodriguez <[email protected]> wrote: > On Mon, Feb 16, 2009 at 12:00 PM, Yorg Kuijs <[email protected]> wrote: > > > 1. Does anybody know if it's possible to have a sound be emitted that > > only the player it was meant for can hear? As far as I know all sounds > > are emitted into the world. I might be making a hitbleep system similar > > to quake, wet, et:qw and dystopia, roughly I think it would look like > > this in the ontakedamage class: > > pAttacker->PlayAttackerHearableSoundOnly( "soundname" ); > > or > > pInflictor->PlayInflictorHearableSoundOnly( "soundname" ); > > > > well the function is bogus ofcourse since it doesn't exist. So does > > anybody know? > > > > You can emit the sound on the client, or you can call the sound with a > single recipient filter instead of a pas filter. > > -- > Jorge "Vino" Rodriguez > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

