If you're in shared code, this might work
#ifdef CLIENT_DLL
EmitSound(etc etc);
#endif
Or you can do it in client-specific code by reading whatever synchronized
variables might tell you what you need to know to play the sound. Otherwise
you'll have to send a message to the client to play the sound specifically.
Or try the filter thing, it might be easier.
--
Jorge "Vino" Rodriguez
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