Are you refering to the DSP effect?

that's found in void CBasePlayer::OnDamagedByExplosion( const
CTakeDamageInfo &info )

On Sat, Feb 28, 2009 at 3:02 PM, Aditya Gaddam <[email protected]>wrote:

> Hi,
>
> I've been looking with no result in the GCFs in my steamapps directory to
> try and find this sound effect. It's the one that you hear when you have a
> grenade go off next to you. It sounds like a flatline in on an EKG or
> ringing in your years. Anyone know where this sound is stored or what it's
> script name is?
>
> I followed Grenade::Detonate > Explode etc but didn't see where this sound
> was being played.
>
> Thanks,
> Aditya
>
> --
> http://www.pixelfaction.com
> AIM:ApeWithABrain
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