Are you refering to the DSP effect? that's found in void CBasePlayer::OnDamagedByExplosion( const CTakeDamageInfo &info )
On Sat, Feb 28, 2009 at 3:02 PM, Aditya Gaddam <[email protected]>wrote: > Hi, > > I've been looking with no result in the GCFs in my steamapps directory to > try and find this sound effect. It's the one that you hear when you have a > grenade go off next to you. It sounds like a flatline in on an EKG or > ringing in your years. Anyone know where this sound is stored or what it's > script name is? > > I followed Grenade::Detonate > Explode etc but didn't see where this sound > was being played. > > Thanks, > Aditya > > -- > http://www.pixelfaction.com > AIM:ApeWithABrain > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

