Wow... thanks for the quick reply. Much appreciated. - Aditya
On Sat, Feb 28, 2009 at 10:09 AM, Andrew Ritchie <[email protected]> wrote: > Are you refering to the DSP effect? > > that's found in void CBasePlayer::OnDamagedByExplosion( const > CTakeDamageInfo &info ) > > On Sat, Feb 28, 2009 at 3:02 PM, Aditya Gaddam <[email protected] > >wrote: > > > Hi, > > > > I've been looking with no result in the GCFs in my steamapps directory to > > try and find this sound effect. It's the one that you hear when you have > a > > grenade go off next to you. It sounds like a flatline in on an EKG or > > ringing in your years. Anyone know where this sound is stored or what > it's > > script name is? > > > > I followed Grenade::Detonate > Explode etc but didn't see where this > sound > > was being played. > > > > Thanks, > > Aditya > > > > -- > > http://www.pixelfaction.com > > AIM:ApeWithABrain > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > -- http://www.pixelfaction.com AIM:ApeWithABrain _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

