enginesound->SetPlayerDSP( user, effect, false );

 That seems to be the magic function. The value (an integer) you pass to
effect results in different effects.

35-37 does the ringing with muffled noises
32-34 does the muffled noises only

I haven't found a list of constants to pass to this anywhere... searching
for SetPlayerDSP on the wiki gives me nothing :(

Anyone know of a list of these constants?

Thanks,
Aditya

On Sat, Feb 28, 2009 at 11:51 AM, Yorg Kuijs <[email protected]> wrote:

> If you're trying to find the sound itself, afaik it's generated by audio
> part of source I guess and isn't in a .wav
> If not I don't know if this will help but in CBasePlayer where you've
> been messing around I have found that this does handle ear ringing at
> least, maybe not the DSP thing but I modified the constant defininitions
> in my mod to this:
> #define MIN_SHOCK_AND_CONFUSION_DAMAGE    999.0f
> #define MIN_EAR_RINGING_DISTANCE        999.0f  // 20 feet
>
> this results in disabling the ear ringing effect, but the sound muffle
> is still there
> so look around where these constant definitions are used to find out
> what handles the ear ringing.
>
> Aditya Gaddam wrote:
> > Sorry, that was... stupid. That does the muffling effect. I will just
> play
> > around more before asking useless questions.
> >
> > Thanks again Andrew.
> >
>
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