Actually... I am not entirely sure what's going on. I added this to my code:
int effect = random->RandomInt( 32, 34 ); CSingleUserRecipientFilter user( pPlayer ); enginesound->SetPlayerDSP( user, effect, false ); but this seems to do nothing... Is there something I have to do before or after this? Thanks, Aditya On Sat, Feb 28, 2009 at 10:15 AM, Aditya Gaddam <[email protected]>wrote: > Wow... thanks for the quick reply. Much appreciated. > > - Aditya > > > On Sat, Feb 28, 2009 at 10:09 AM, Andrew Ritchie <[email protected]>wrote: > >> Are you refering to the DSP effect? >> >> that's found in void CBasePlayer::OnDamagedByExplosion( const >> CTakeDamageInfo &info ) >> >> On Sat, Feb 28, 2009 at 3:02 PM, Aditya Gaddam <[email protected] >> >wrote: >> >> > Hi, >> > >> > I've been looking with no result in the GCFs in my steamapps directory >> to >> > try and find this sound effect. It's the one that you hear when you have >> a >> > grenade go off next to you. It sounds like a flatline in on an EKG or >> > ringing in your years. Anyone know where this sound is stored or what >> it's >> > script name is? >> > >> > I followed Grenade::Detonate > Explode etc but didn't see where this >> sound >> > was being played. >> > >> > Thanks, >> > Aditya >> > >> > -- >> > http://www.pixelfaction.com >> > AIM:ApeWithABrain >> > _______________________________________________ >> > To unsubscribe, edit your list preferences, or view the list archives, >> > please visit: >> > http://list.valvesoftware.com/mailman/listinfo/hlcoders >> > >> > >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlcoders >> >> > > > -- > http://www.pixelfaction.com > AIM:ApeWithABrain > -- http://www.pixelfaction.com AIM:ApeWithABrain _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

