I can't seem to get prone working, what is the key for it? On Tue, Mar 17, 2009 at 12:09 AM, Matt Hoffman <[email protected]>wrote:
> <3 you valve. Loving the TF2 Animation update coming, the per-map particle > manifest, and all the other code options. > > On Mon, Mar 16, 2009 at 5:03 PM, Kyle K <[email protected]> wrote: > > > I've been looking forward to seeing vconfig work again! Thank you thank > > you thank you :) > > > > Tony Sergi wrote: > > > ==Source SDK== > > > Several significant enhancements and bug fixes have been made to the > > Source SDK tools and source code. See below for additional details and > > please note that this update does not include support for Left4Dead > content > > creation. Support for Left4Dead will be included in a future update. > > > =SDK Tools= > > > > > > * Fixed the issues with the following tools: height2ssbump, > > normal2ssbump, pfm2tga, splitskybox, vbspinfo, vmt_tweak, vmtcheck > > > * Fixed an issue in studiomdl pertaining to $shadowlod { > > > =Hammer= > > > > > > * The texture browser automatically ignores most textures that > cannot > > be placed on brushes or displacements, as well as anything inside a .svn > > folder for those using svn as their choice of versioning software. > > > * Added additional auto visgroups for sprites and cubemaps > > > * Seperated the VRAD calls into two sequential while using HDR (-ldr > > and -hdr) instead of -both > > > * Model browser is now created once per session > > > * Displacement brush dial now has greater range > > > * Added a stop button to sound previews > > > =SDK Launcher= > > > > > > * Added the ability to edit game configurations with vconfig > > > = Source Code= > > > > > > * Added a new template mod that replaces the old 'advanced' source . > > This template has options for teams,classes, sprinting, prone, stamina, > etc. > > When you create a mod with the wizard it will ask you which options to > > enable by default. Note: you must build the source. Users wishing to > create > > only content should not use this option. > > > * Added shader source; fxc.exe, psa.exe and vsa.exe must be placed > > into the dx9sdk\utilities folder and you must modify > > materialsystem\stdshaders\buildsdkshaders.bat to set your paths. > > > * Most tonemap controller options now work in multiplayer. The > > 'template mod' map 'sdk_teams_hdr' demonstrates this. > > > * All three mod types by default mount the required appid's - > > Multiplayer uses 218 and mounts 320 for example. Gameinfo.txt contains a > new > > entry 'AdditionalAppId' for this purpose. > > > * Particle systems can now be defined with a per-map manifest, > similar > > to soundscapes. Inside the particles folder you simply create > > particles_mapname.txt and declare your particle system files just like > the > > regular manifest. Prefix with ! to cache automatically. Ex: "file" > > "!particles/mymap_effects.pcf" > > > * Fixed a number of issues which caused the server to not compile in > > linux. > > > =Multiplayer Source Code= > > > > > > * Players animate with the new animation system that came along with > > TF2. > > > * Fixed third person animations and all effects > > > * Fixed SLAM issues > > > * Fixed Use of UTIL_GetLocalPlayer on the server in various > locations > > > * Fixed a number of other bugs / asserts. > > > =Singleplayer Source Code= > > > > > > * Fixed a number of issues preventing the source from functioning > > correctly > > > * Added new vehicle "hl2buggy" so that users may have both the > charger > > and the old buggy. > > > > > > > > > > > > -Tony > > > > > > _______________________________________________ > > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > > > > > > > > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > -- - Benjamin Davison _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

