I'll stay quiet about the fact that half the time beta still doesn't catch
it all. Also what happened to TF2 stats?

On Mon, Mar 16, 2009 at 9:07 PM, Tony Sergi <[email protected]> wrote:

> Oops, that was supposed to be pulled out for now. I'm assuming I missed it
> because none of the SDK configurations use teamplayroundbased. I'll get that
> one fixed along with a few other things the community and myself have found.
>
> Thank god for beta ;)
>
> -Tony
>
> -----Original Message-----
> From: [email protected] [mailto:
> [email protected]] On Behalf Of Spencer 'voogru'
> MacDonald
> Sent: March-17-09 12:01 AM
> To: 'Discussion of Half-Life Programming'
> Subject: Re: [hlcoders] Orange Box SDK Beta (Not L4D)
>
> *   Particle systems can now be defined with a per-map manifest, similar to
> soundscapes. Inside the particles folder you simply create
> particles_mapname.txt and declare your particle system files just like the
> regular manifest. Prefix with ! to cache automatically. Ex: "file"
> "!particles/mymap_effects.pcf"
>
> I wonder if it'll be possible to send down particles from the server via
> plug-in and have the client properly load them...
>
> Also,
>
> From teamplayroundbased_gamerules.h
>
> virtual bool GetInfo_Custom(int valueType, pluginvariant &outValue,
> pluginvariant options);
>
> What is "pluginvariant" I'm assuming it's just variant_t in disguise? There
> is no definition for it in the SDK.
>
> - voogru.
>
> -----Original Message-----
> From: [email protected]
> [mailto:[email protected]] On Behalf Of Tony Sergi
> Sent: Monday, March 16, 2009 8:51 PM
> To: Discussion of Half-Life Programming
> Subject: Re: [hlcoders] Orange Box SDK Beta (Not L4D)
>
> Missing, sorry ;)
>
> Vmtcheck/vmt_tweak shouldn't have been mentioned either. My bad.
>
> -Tony
>
> -----Original Message-----
> From: [email protected]
> [mailto:[email protected]] On Behalf Of James Keith
> Sent: March-16-09 8:38 PM
> To: Discussion of Half-Life Programming
> Subject: Re: [hlcoders] Orange Box SDK Beta (Not L4D)
>
> I see no normal2ssbump, where is it?
>
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