Maybe, but before I was the only one doing all of the testing, so..

-Tony

-----Original Message-----
From: [email protected] 
[mailto:[email protected]] On Behalf Of Matt Hoffman
Sent: March-17-09 12:11 AM
To: Discussion of Half-Life Programming
Subject: Re: [hlcoders] Orange Box SDK Beta (Not L4D)

I'll stay quiet about the fact that half the time beta still doesn't catch
it all. Also what happened to TF2 stats?

On Mon, Mar 16, 2009 at 9:07 PM, Tony Sergi <[email protected]> wrote:

> Oops, that was supposed to be pulled out for now. I'm assuming I missed it
> because none of the SDK configurations use teamplayroundbased. I'll get that
> one fixed along with a few other things the community and myself have found.
>
> Thank god for beta ;)
>
> -Tony
>
> -----Original Message-----
> From: [email protected] [mailto:
> [email protected]] On Behalf Of Spencer 'voogru'
> MacDonald
> Sent: March-17-09 12:01 AM
> To: 'Discussion of Half-Life Programming'
> Subject: Re: [hlcoders] Orange Box SDK Beta (Not L4D)
>
> *   Particle systems can now be defined with a per-map manifest, similar to
> soundscapes. Inside the particles folder you simply create
> particles_mapname.txt and declare your particle system files just like the
> regular manifest. Prefix with ! to cache automatically. Ex: "file"
> "!particles/mymap_effects.pcf"
>
> I wonder if it'll be possible to send down particles from the server via
> plug-in and have the client properly load them...
>
> Also,
>
> From teamplayroundbased_gamerules.h
>
> virtual bool GetInfo_Custom(int valueType, pluginvariant &outValue,
> pluginvariant options);
>
> What is "pluginvariant" I'm assuming it's just variant_t in disguise? There
> is no definition for it in the SDK.
>
> - voogru.
>
> -----Original Message-----
> From: [email protected]
> [mailto:[email protected]] On Behalf Of Tony Sergi
> Sent: Monday, March 16, 2009 8:51 PM
> To: Discussion of Half-Life Programming
> Subject: Re: [hlcoders] Orange Box SDK Beta (Not L4D)
>
> Missing, sorry ;)
>
> Vmtcheck/vmt_tweak shouldn't have been mentioned either. My bad.
>
> -Tony
>
> -----Original Message-----
> From: [email protected]
> [mailto:[email protected]] On Behalf Of James Keith
> Sent: March-16-09 8:38 PM
> To: Discussion of Half-Life Programming
> Subject: Re: [hlcoders] Orange Box SDK Beta (Not L4D)
>
> I see no normal2ssbump, where is it?
>
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