Ah yeah, can never nail down all the bugs by yourself. Other people think of and try stuff you'd never consider.
On Mon, Mar 16, 2009 at 9:15 PM, Tony Sergi <[email protected]> wrote: > Maybe, but before I was the only one doing all of the testing, so.. > > -Tony > > -----Original Message----- > From: [email protected] [mailto: > [email protected]] On Behalf Of Matt Hoffman > Sent: March-17-09 12:11 AM > To: Discussion of Half-Life Programming > Subject: Re: [hlcoders] Orange Box SDK Beta (Not L4D) > > I'll stay quiet about the fact that half the time beta still doesn't catch > it all. Also what happened to TF2 stats? > > On Mon, Mar 16, 2009 at 9:07 PM, Tony Sergi <[email protected]> > wrote: > > > Oops, that was supposed to be pulled out for now. I'm assuming I missed > it > > because none of the SDK configurations use teamplayroundbased. I'll get > that > > one fixed along with a few other things the community and myself have > found. > > > > Thank god for beta ;) > > > > -Tony > > > > -----Original Message----- > > From: [email protected] [mailto: > > [email protected]] On Behalf Of Spencer 'voogru' > > MacDonald > > Sent: March-17-09 12:01 AM > > To: 'Discussion of Half-Life Programming' > > Subject: Re: [hlcoders] Orange Box SDK Beta (Not L4D) > > > > * Particle systems can now be defined with a per-map manifest, similar > to > > soundscapes. Inside the particles folder you simply create > > particles_mapname.txt and declare your particle system files just like > the > > regular manifest. Prefix with ! to cache automatically. Ex: "file" > > "!particles/mymap_effects.pcf" > > > > I wonder if it'll be possible to send down particles from the server via > > plug-in and have the client properly load them... > > > > Also, > > > > From teamplayroundbased_gamerules.h > > > > virtual bool GetInfo_Custom(int valueType, pluginvariant &outValue, > > pluginvariant options); > > > > What is "pluginvariant" I'm assuming it's just variant_t in disguise? > There > > is no definition for it in the SDK. > > > > - voogru. > > > > -----Original Message----- > > From: [email protected] > > [mailto:[email protected]] On Behalf Of Tony Sergi > > Sent: Monday, March 16, 2009 8:51 PM > > To: Discussion of Half-Life Programming > > Subject: Re: [hlcoders] Orange Box SDK Beta (Not L4D) > > > > Missing, sorry ;) > > > > Vmtcheck/vmt_tweak shouldn't have been mentioned either. My bad. > > > > -Tony > > > > -----Original Message----- > > From: [email protected] > > [mailto:[email protected]] On Behalf Of James > Keith > > Sent: March-16-09 8:38 PM > > To: Discussion of Half-Life Programming > > Subject: Re: [hlcoders] Orange Box SDK Beta (Not L4D) > > > > I see no normal2ssbump, where is it? > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

