Ah yeah, can never nail down all the bugs by yourself. Other people think of
and try stuff you'd never consider.

On Mon, Mar 16, 2009 at 9:15 PM, Tony Sergi <[email protected]> wrote:

> Maybe, but before I was the only one doing all of the testing, so..
>
> -Tony
>
> -----Original Message-----
> From: [email protected] [mailto:
> [email protected]] On Behalf Of Matt Hoffman
> Sent: March-17-09 12:11 AM
> To: Discussion of Half-Life Programming
> Subject: Re: [hlcoders] Orange Box SDK Beta (Not L4D)
>
> I'll stay quiet about the fact that half the time beta still doesn't catch
> it all. Also what happened to TF2 stats?
>
> On Mon, Mar 16, 2009 at 9:07 PM, Tony Sergi <[email protected]>
> wrote:
>
> > Oops, that was supposed to be pulled out for now. I'm assuming I missed
> it
> > because none of the SDK configurations use teamplayroundbased. I'll get
> that
> > one fixed along with a few other things the community and myself have
> found.
> >
> > Thank god for beta ;)
> >
> > -Tony
> >
> > -----Original Message-----
> > From: [email protected] [mailto:
> > [email protected]] On Behalf Of Spencer 'voogru'
> > MacDonald
> > Sent: March-17-09 12:01 AM
> > To: 'Discussion of Half-Life Programming'
> > Subject: Re: [hlcoders] Orange Box SDK Beta (Not L4D)
> >
> > *   Particle systems can now be defined with a per-map manifest, similar
> to
> > soundscapes. Inside the particles folder you simply create
> > particles_mapname.txt and declare your particle system files just like
> the
> > regular manifest. Prefix with ! to cache automatically. Ex: "file"
> > "!particles/mymap_effects.pcf"
> >
> > I wonder if it'll be possible to send down particles from the server via
> > plug-in and have the client properly load them...
> >
> > Also,
> >
> > From teamplayroundbased_gamerules.h
> >
> > virtual bool GetInfo_Custom(int valueType, pluginvariant &outValue,
> > pluginvariant options);
> >
> > What is "pluginvariant" I'm assuming it's just variant_t in disguise?
> There
> > is no definition for it in the SDK.
> >
> > - voogru.
> >
> > -----Original Message-----
> > From: [email protected]
> > [mailto:[email protected]] On Behalf Of Tony Sergi
> > Sent: Monday, March 16, 2009 8:51 PM
> > To: Discussion of Half-Life Programming
> > Subject: Re: [hlcoders] Orange Box SDK Beta (Not L4D)
> >
> > Missing, sorry ;)
> >
> > Vmtcheck/vmt_tweak shouldn't have been mentioned either. My bad.
> >
> > -Tony
> >
> > -----Original Message-----
> > From: [email protected]
> > [mailto:[email protected]] On Behalf Of James
> Keith
> > Sent: March-16-09 8:38 PM
> > To: Discussion of Half-Life Programming
> > Subject: Re: [hlcoders] Orange Box SDK Beta (Not L4D)
> >
> > I see no normal2ssbump, where is it?
> >
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> >
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> >
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