I see no normal2ssbump, where is it? ----- Original Message ----- From: "Benjamin Davison" <[email protected]> To: "Discussion of Half-Life Programming" <[email protected]> Sent: Monday, March 16, 2009 8:21 PM Subject: Re: [hlcoders] Orange Box SDK Beta (Not L4D)
>I can't seem to get prone working, what is the key for it? > > On Tue, Mar 17, 2009 at 12:09 AM, Matt Hoffman > <[email protected]>wrote: > >> <3 you valve. Loving the TF2 Animation update coming, the per-map >> particle >> manifest, and all the other code options. >> >> On Mon, Mar 16, 2009 at 5:03 PM, Kyle K <[email protected]> wrote: >> >> > I've been looking forward to seeing vconfig work again! Thank you thank >> > you thank you :) >> > >> > Tony Sergi wrote: >> > > ==Source SDK== >> > > Several significant enhancements and bug fixes have been made to the >> > Source SDK tools and source code. See below for additional details and >> > please note that this update does not include support for Left4Dead >> content >> > creation. Support for Left4Dead will be included in a future update. >> > > =SDK Tools= >> > > >> > > * Fixed the issues with the following tools: height2ssbump, >> > normal2ssbump, pfm2tga, splitskybox, vbspinfo, vmt_tweak, vmtcheck >> > > * Fixed an issue in studiomdl pertaining to $shadowlod { >> > > =Hammer= >> > > >> > > * The texture browser automatically ignores most textures that >> cannot >> > be placed on brushes or displacements, as well as anything inside a >> > .svn >> > folder for those using svn as their choice of versioning software. >> > > * Added additional auto visgroups for sprites and cubemaps >> > > * Seperated the VRAD calls into two sequential while using HDR >> > > (-ldr >> > and -hdr) instead of -both >> > > * Model browser is now created once per session >> > > * Displacement brush dial now has greater range >> > > * Added a stop button to sound previews >> > > =SDK Launcher= >> > > >> > > * Added the ability to edit game configurations with vconfig >> > > = Source Code= >> > > >> > > * Added a new template mod that replaces the old 'advanced' source >> > > . >> > This template has options for teams,classes, sprinting, prone, stamina, >> etc. >> > When you create a mod with the wizard it will ask you which options to >> > enable by default. Note: you must build the source. Users wishing to >> create >> > only content should not use this option. >> > > * Added shader source; fxc.exe, psa.exe and vsa.exe must be >> > > placed >> > into the dx9sdk\utilities folder and you must modify >> > materialsystem\stdshaders\buildsdkshaders.bat to set your paths. >> > > * Most tonemap controller options now work in multiplayer. The >> > 'template mod' map 'sdk_teams_hdr' demonstrates this. >> > > * All three mod types by default mount the required appid's - >> > Multiplayer uses 218 and mounts 320 for example. Gameinfo.txt contains >> > a >> new >> > entry 'AdditionalAppId' for this purpose. >> > > * Particle systems can now be defined with a per-map manifest, >> similar >> > to soundscapes. Inside the particles folder you simply create >> > particles_mapname.txt and declare your particle system files just like >> the >> > regular manifest. Prefix with ! to cache automatically. Ex: "file" >> > "!particles/mymap_effects.pcf" >> > > * Fixed a number of issues which caused the server to not compile >> > > in >> > linux. >> > > =Multiplayer Source Code= >> > > >> > > * Players animate with the new animation system that came along >> > > with >> > TF2. >> > > * Fixed third person animations and all effects >> > > * Fixed SLAM issues >> > > * Fixed Use of UTIL_GetLocalPlayer on the server in various >> locations >> > > * Fixed a number of other bugs / asserts. >> > > =Singleplayer Source Code= >> > > >> > > * Fixed a number of issues preventing the source from functioning >> > correctly >> > > * Added new vehicle "hl2buggy" so that users may have both the >> charger >> > and the old buggy. >> > > >> > > >> > > >> > > -Tony >> > > >> > > _______________________________________________ >> > > To unsubscribe, edit your list preferences, or view the list >> > > archives, >> > please visit: >> > > http://list.valvesoftware.com/mailman/listinfo/hlcoders >> > > >> > > >> > > >> > >> > >> > _______________________________________________ >> > To unsubscribe, edit your list preferences, or view the list archives, >> > please visit: >> > http://list.valvesoftware.com/mailman/listinfo/hlcoders >> > >> > >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlcoders >> >> > > > -- > - Benjamin Davison > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

