I see no normal2ssbump, where is it?
----- Original Message ----- 
From: "Benjamin Davison" <[email protected]>
To: "Discussion of Half-Life Programming" <[email protected]>
Sent: Monday, March 16, 2009 8:21 PM
Subject: Re: [hlcoders] Orange Box SDK Beta (Not L4D)


>I can't seem to get prone working, what is the key for it?
>
> On Tue, Mar 17, 2009 at 12:09 AM, Matt Hoffman
> <[email protected]>wrote:
>
>> <3 you valve. Loving the TF2 Animation update coming, the per-map 
>> particle
>> manifest, and all the other code options.
>>
>> On Mon, Mar 16, 2009 at 5:03 PM, Kyle K <[email protected]> wrote:
>>
>> > I've been looking forward to seeing vconfig work again! Thank you thank
>> > you thank you :)
>> >
>> > Tony Sergi wrote:
>> > > ==Source SDK==
>> > > Several significant enhancements and bug fixes have been made to the
>> > Source SDK tools and source code. See below for additional details and
>> > please note that this update does not include support for Left4Dead
>> content
>> > creation. Support for Left4Dead will be included in a future update.
>> > > =SDK Tools=
>> > >
>> > >  *   Fixed the issues with the following tools: height2ssbump,
>> > normal2ssbump, pfm2tga, splitskybox, vbspinfo, vmt_tweak, vmtcheck
>> > >  *   Fixed an issue in studiomdl pertaining to $shadowlod {
>> > > =Hammer=
>> > >
>> > >  *   The texture browser automatically ignores most textures that
>> cannot
>> > be placed on brushes or displacements, as well as anything inside a 
>> > .svn
>> > folder for those using svn as their choice of versioning software.
>> > >  *   Added additional auto visgroups for sprites and cubemaps
>> > >  *   Seperated the VRAD calls into two sequential while using HDR 
>> > > (-ldr
>> > and -hdr) instead of -both
>> > >  *   Model browser is now created once per session
>> > >  *   Displacement brush dial now has greater range
>> > >  *   Added a stop button to sound previews
>> > > =SDK Launcher=
>> > >
>> > >  *   Added the ability to edit game configurations with vconfig
>> > > = Source Code=
>> > >
>> > >  *   Added a new template mod that replaces the old 'advanced' source 
>> > > .
>> > This template has options for teams,classes, sprinting, prone, stamina,
>> etc.
>> > When you create a mod with the wizard it will ask you which options to
>> > enable by default. Note: you must build the source. Users wishing to
>> create
>> > only content should not use this option.
>> > >  *   Added shader source;  fxc.exe, psa.exe and vsa.exe must be 
>> > > placed
>> > into the dx9sdk\utilities folder and you must modify
>> > materialsystem\stdshaders\buildsdkshaders.bat to set your paths.
>> > >  *   Most tonemap controller options now work in multiplayer. The
>> > 'template mod' map 'sdk_teams_hdr' demonstrates this.
>> > >  *   All three mod types by default mount the required appid's -
>> > Multiplayer uses 218 and mounts 320 for example. Gameinfo.txt contains 
>> > a
>> new
>> > entry 'AdditionalAppId' for this purpose.
>> > >  *   Particle systems can now be defined with a per-map manifest,
>> similar
>> > to soundscapes. Inside the particles folder you simply create
>> > particles_mapname.txt and declare your particle system files just like
>> the
>> > regular manifest. Prefix with ! to cache automatically. Ex: "file"
>> >  "!particles/mymap_effects.pcf"
>> > >  *   Fixed a number of issues which caused the server to not compile 
>> > > in
>> > linux.
>> > > =Multiplayer Source Code=
>> > >
>> > >  *   Players animate with the new animation system that came along 
>> > > with
>> > TF2.
>> > >  *   Fixed third person animations and all effects
>> > >  *   Fixed SLAM issues
>> > >  *   Fixed Use of UTIL_GetLocalPlayer on the server in various
>> locations
>> > >  *   Fixed a number of other bugs / asserts.
>> > > =Singleplayer Source Code=
>> > >
>> > >  *   Fixed a number of issues preventing the source from functioning
>> > correctly
>> > >  *   Added new vehicle "hl2buggy" so that users may have both the
>> charger
>> > and the old buggy.
>> > >
>> > >
>> > >
>> > > -Tony
>> > >
>> > > _______________________________________________
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>> > > archives,
>> > please visit:
>> > > http://list.valvesoftware.com/mailman/listinfo/hlcoders
>> > >
>> > >
>> > >
>> >
>> >
>> > _______________________________________________
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>> >
>> >
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>>
>
>
> -- 
> - Benjamin Davison
> _______________________________________________
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>
> 


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