Well, what value of className are you passing onto the function?

----- Original Message ----- 
From: "Dan Clark" <[email protected]>
To: "Discussion of Half-Life Programming" <[email protected]>
Sent: Friday, March 20, 2009 7:15 PM
Subject: [hlcoders] Model Entity


>I am trying to create a model entity for a mp mod. Do I put it in shared
> mp or just server dir? When I create to cpp and h files everything
> compiles but when I created the entity it returns null:
>
>
> IServerNetworkable *pNetwork = EntityFactoryDictionary()->Create(
> className );
>    g_pForceAttachEdict = NULL;
>
>    if ( !pNetwork )
>        return NULL;
>
>
> It always returns null and I get a message in game: Attempted to create
> unknown entity type:
>
> -- 
> Best regards,
> Dan
> http://www.lnxmad.com
>
>
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