How can I get a pointer to the player to a model entity. as of now i made a function that passes the player from the player class when it makes it. When I try to get a value from the player it crashes with a access violation 0x00000005
Best regards, Dan http://www.lnxmad.com Jonas 'Sortie' Termansen wrote: > Well, what value of className are you passing onto the function? > > ----- Original Message ----- > From: "Dan Clark" <lnx...@gmail.com> > To: "Discussion of Half-Life Programming" <hlcoders@list.valvesoftware.com> > Sent: Friday, March 20, 2009 7:15 PM > Subject: [hlcoders] Model Entity > > > >> I am trying to create a model entity for a mp mod. Do I put it in shared >> mp or just server dir? When I create to cpp and h files everything >> compiles but when I created the entity it returns null: >> >> >> IServerNetworkable *pNetwork = EntityFactoryDictionary()->Create( >> className ); >> g_pForceAttachEdict = NULL; >> >> if ( !pNetwork ) >> return NULL; >> >> >> It always returns null and I get a message in game: Attempted to create >> unknown entity type: >> >> -- >> Best regards, >> Dan >> http://www.lnxmad.com >> >> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlcoders >> >> > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders