How can I get a pointer to the player to a model entity. as of now i 
made a function that passes the player from the player class when it 
makes it. When I try to get a value from the player it crashes with a 
access violation 0x00000005

Best regards,
 Dan
 http://www.lnxmad.com



Jonas 'Sortie' Termansen wrote:
> Well, what value of className are you passing onto the function?
>
> ----- Original Message ----- 
> From: "Dan Clark" <lnx...@gmail.com>
> To: "Discussion of Half-Life Programming" <hlcoders@list.valvesoftware.com>
> Sent: Friday, March 20, 2009 7:15 PM
> Subject: [hlcoders] Model Entity
>
>
>   
>> I am trying to create a model entity for a mp mod. Do I put it in shared
>> mp or just server dir? When I create to cpp and h files everything
>> compiles but when I created the entity it returns null:
>>
>>
>> IServerNetworkable *pNetwork = EntityFactoryDictionary()->Create(
>> className );
>>    g_pForceAttachEdict = NULL;
>>
>>    if ( !pNetwork )
>>        return NULL;
>>
>>
>> It always returns null and I get a message in game: Attempted to create
>> unknown entity type:
>>
>> -- 
>> Best regards,
>> Dan
>> http://www.lnxmad.com
>>
>>
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>>     
>
>
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