If you're getting crashes like that, you most likely used a nullpointer. Try 
use EHandles perhaps. Are you sure you want to be creating your own players 
and not let the game handle that? What exactly are you trying to do, and 
what code are you using to do that?

----- Original Message ----- 
From: "Dan Clark" <lnx...@gmail.com>
To: "Discussion of Half-Life Programming" <hlcoders@list.valvesoftware.com>
Sent: Friday, March 20, 2009 9:18 PM
Subject: Re: [hlcoders] Model Entity


> How can I get a pointer to the player to a model entity. as of now i
> made a function that passes the player from the player class when it
> makes it. When I try to get a value from the player it crashes with a
> access violation 0x00000005
>
> Best regards,
> Dan
> http://www.lnxmad.com
>
>
>
> Jonas 'Sortie' Termansen wrote:
>> Well, what value of className are you passing onto the function?
>>
>> ----- Original Message ----- 
>> From: "Dan Clark" <lnx...@gmail.com>
>> To: "Discussion of Half-Life Programming" 
>> <hlcoders@list.valvesoftware.com>
>> Sent: Friday, March 20, 2009 7:15 PM
>> Subject: [hlcoders] Model Entity
>>
>>
>>
>>> I am trying to create a model entity for a mp mod. Do I put it in shared
>>> mp or just server dir? When I create to cpp and h files everything
>>> compiles but when I created the entity it returns null:
>>>
>>>
>>> IServerNetworkable *pNetwork = EntityFactoryDictionary()->Create(
>>> className );
>>>    g_pForceAttachEdict = NULL;
>>>
>>>    if ( !pNetwork )
>>>        return NULL;
>>>
>>>
>>> It always returns null and I get a message in game: Attempted to create
>>> unknown entity type:
>>>
>>> -- 
>>> Best regards,
>>> Dan
>>> http://www.lnxmad.com
>>>
>>>
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>>>
>>
>>
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>>
>
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