This is where we start speculating whether they're going to use it for
Episode Three,and whatnot amirite?


/ScarT


2009/4/14 Matt Hoffman <[email protected]>

> Source is all about modding. Valve should understand that. Half of modding
> (or more) is experimenting. I don't see why letting people experiment with
> it is a good thing, especially in Source's code. Just something to think
> about.
>
> On Mon, Apr 13, 2009 at 7:10 PM, James Keith <[email protected]> wrote:
>
> > Darn. I really wanted that!
> >
> > Thanks,
> > James.
> > ----- Original Message -----
> > From: "Tobias Kammersgaard" <[email protected]>
> > To: "Discussion of Half-Life Programming" <
> [email protected]
> > >
> > Sent: Monday, April 13, 2009 10:01 PM
> > Subject: Re: [hlcoders] npc_surface - Could VALVe kindly provide the
> > sourcecode to this awesome test entity?
> >
> >
> > I asked Mike Durand for this a long time ago.
> >
> > Hi Tobias-
> >
> > Sorry. That file isn’t part of the SDK distro. In fact, I’m not sure that
> > it
> > is even being used internally at this point. It was an old experiment.
> >
> > -Mike
> >
> >
> > /ScarT
> >
> >
> > 2009/4/14 James Keith <[email protected]>
> >
> > > I know this is probably going to sound kinda silly, but could someone
> > > contact valve (sending this to gabe would seem kinda fruity, i have no
> > > idea
> > > who to ask) and see if we can get the source code to npc_surface? It
> was
> > a
> > > npc from the particle benchmark that had the properties of a liquid,
> and
> > > i'm
> > > interested in how it worked. It's not provided in the source code (yet
> > > npc_blob from the benchmark is, hmm?) and I don't see how it would hurt
> > > anybody if we could look at it.
> > >
> > > Thanks,
> > > James.
> > >
> > >
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