>> Wasn't it just a bunch of env_cubemap spheres floating about? Dunno, maybe that's what we want the source for, to figure out how Valve did it? ;)
On Tue, Apr 14, 2009 at 5:01 AM, Jed <[email protected]> wrote: > Surely not! Valve take a shortcut and not implement proper metablobs? > You jest sir! ;) > > > > 2009/4/14 Garry Newman <[email protected]>: > > Wasn't it just a bunch of env_cubemap spheres floating about? > > garry > > > > On Tue, Apr 14, 2009 at 11:59 AM, James Keith <[email protected]> > wrote: > > > >> Fine, you code up a NPC that has the properties of a fluid. > >> > >> James > >> ----- Original Message ----- > >> From: "Garry Newman" <[email protected]> > >> To: "Discussion of Half-Life Programming" < > [email protected] > >> > > >> Sent: Tuesday, April 14, 2009 3:39 AM > >> Subject: Re: [hlcoders] npc_surface - Could VALVe kindly provide > >> thesourcecode to this awesome test entity? > >> > >> > >> Why can't people just code their own stuff.. > >> garry > >> > >> On Tue, Apr 14, 2009 at 5:21 AM, Matt Hoffman > >> <[email protected]>wrote: > >> > >> > Source is all about modding. Valve should understand that. Half of > >> modding > >> > (or more) is experimenting. I don't see why letting people experiment > >> with > >> > it is a good thing, especially in Source's code. Just something to > think > >> > about. > >> > > >> > On Mon, Apr 13, 2009 at 7:10 PM, James Keith <[email protected]> > >> wrote: > >> > > >> > > Darn. I really wanted that! > >> > > > >> > > Thanks, > >> > > James. > >> > > ----- Original Message ----- > >> > > From: "Tobias Kammersgaard" <[email protected]> > >> > > To: "Discussion of Half-Life Programming" < > >> > [email protected] > >> > > > > >> > > Sent: Monday, April 13, 2009 10:01 PM > >> > > Subject: Re: [hlcoders] npc_surface - Could VALVe kindly provide the > >> > > sourcecode to this awesome test entity? > >> > > > >> > > > >> > > I asked Mike Durand for this a long time ago. > >> > > > >> > > Hi Tobias- > >> > > > >> > > Sorry. That file isn’t part of the SDK distro. In fact, I’m not sure > >> > > that > >> > > it > >> > > is even being used internally at this point. It was an old > experiment. > >> > > > >> > > -Mike > >> > > > >> > > > >> > > /ScarT > >> > > > >> > > > >> > > 2009/4/14 James Keith <[email protected]> > >> > > > >> > > > I know this is probably going to sound kinda silly, but could > someone > >> > > > contact valve (sending this to gabe would seem kinda fruity, i > have > >> no > >> > > > idea > >> > > > who to ask) and see if we can get the source code to npc_surface? > It > >> > was > >> > > a > >> > > > npc from the particle benchmark that had the properties of a > liquid, > >> > and > >> > > > i'm > >> > > > interested in how it worked. It's not provided in the source code > >> (yet > >> > > > npc_blob from the benchmark is, hmm?) and I don't see how it would > >> > > > hurt > >> > > > anybody if we could look at it. > >> > > > > >> > > > Thanks, > >> > > > James. > >> > > > > >> > > > > >> > > > _______________________________________________ > >> > > > To unsubscribe, edit your list preferences, or view the list > >> archives, > >> > > > please visit: > >> > > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > >> > > > > >> > > > > >> > > _______________________________________________ > >> > > To unsubscribe, edit your list preferences, or view the list > archives, > >> > > please visit: > >> > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > >> > > > >> > > > >> > > > >> > > _______________________________________________ > >> > > To unsubscribe, edit your list preferences, or view the list > archives, > >> > > please visit: > >> > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > >> > > > >> > > > >> > _______________________________________________ > >> > To unsubscribe, edit your list preferences, or view the list archives, > >> > please visit: > >> > http://list.valvesoftware.com/mailman/listinfo/hlcoders > >> > > >> > > >> _______________________________________________ > >> To unsubscribe, edit your list preferences, or view the list archives, > >> please visit: > >> http://list.valvesoftware.com/mailman/listinfo/hlcoders > >> > >> > >> > >> _______________________________________________ > >> To unsubscribe, edit your list preferences, or view the list archives, > >> please visit: > >> http://list.valvesoftware.com/mailman/listinfo/hlcoders > >> > >> > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

