>> Wasn't it just a bunch of env_cubemap spheres floating about?
Dunno, maybe that's what we want the source for, to figure out how Valve did
it? ;)

On Tue, Apr 14, 2009 at 5:01 AM, Jed <[email protected]> wrote:

> Surely not! Valve take a shortcut and not implement proper metablobs?
> You jest sir! ;)
>
>
>
> 2009/4/14 Garry Newman <[email protected]>:
> > Wasn't it just a bunch of env_cubemap spheres floating about?
> > garry
> >
> > On Tue, Apr 14, 2009 at 11:59 AM, James Keith <[email protected]>
> wrote:
> >
> >> Fine, you code up a NPC that has the properties of a fluid.
> >>
> >> James
> >> ----- Original Message -----
> >> From: "Garry Newman" <[email protected]>
> >> To: "Discussion of Half-Life Programming" <
> [email protected]
> >> >
> >> Sent: Tuesday, April 14, 2009 3:39 AM
> >> Subject: Re: [hlcoders] npc_surface - Could VALVe kindly provide
> >> thesourcecode to this awesome test entity?
> >>
> >>
> >> Why can't people just code their own stuff..
> >> garry
> >>
> >> On Tue, Apr 14, 2009 at 5:21 AM, Matt Hoffman
> >> <[email protected]>wrote:
> >>
> >> > Source is all about modding. Valve should understand that. Half of
> >> modding
> >> > (or more) is experimenting. I don't see why letting people experiment
> >> with
> >> > it is a good thing, especially in Source's code. Just something to
> think
> >> > about.
> >> >
> >> > On Mon, Apr 13, 2009 at 7:10 PM, James Keith <[email protected]>
> >> wrote:
> >> >
> >> > > Darn. I really wanted that!
> >> > >
> >> > > Thanks,
> >> > > James.
> >> > > ----- Original Message -----
> >> > > From: "Tobias Kammersgaard" <[email protected]>
> >> > > To: "Discussion of Half-Life Programming" <
> >> > [email protected]
> >> > > >
> >> > > Sent: Monday, April 13, 2009 10:01 PM
> >> > > Subject: Re: [hlcoders] npc_surface - Could VALVe kindly provide the
> >> > > sourcecode to this awesome test entity?
> >> > >
> >> > >
> >> > > I asked Mike Durand for this a long time ago.
> >> > >
> >> > > Hi Tobias-
> >> > >
> >> > > Sorry. That file isn’t part of the SDK distro. In fact, I’m not sure
> >> > > that
> >> > > it
> >> > > is even being used internally at this point. It was an old
> experiment.
> >> > >
> >> > > -Mike
> >> > >
> >> > >
> >> > > /ScarT
> >> > >
> >> > >
> >> > > 2009/4/14 James Keith <[email protected]>
> >> > >
> >> > > > I know this is probably going to sound kinda silly, but could
> someone
> >> > > > contact valve (sending this to gabe would seem kinda fruity, i
> have
> >> no
> >> > > > idea
> >> > > > who to ask) and see if we can get the source code to npc_surface?
> It
> >> > was
> >> > > a
> >> > > > npc from the particle benchmark that had the properties of a
> liquid,
> >> > and
> >> > > > i'm
> >> > > > interested in how it worked. It's not provided in the source code
> >> (yet
> >> > > > npc_blob from the benchmark is, hmm?) and I don't see how it would
> >> > > > hurt
> >> > > > anybody if we could look at it.
> >> > > >
> >> > > > Thanks,
> >> > > > James.
> >> > > >
> >> > > >
> >> > > > _______________________________________________
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> >> > > >
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> >> > >
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