Ooh good point. Somehow, I think it would be pulled like the Hydra was.

Speculation on the entity:
Looking at this video: http://www.youtube.com/watch?v=sqSS0sSff44
It would appear that either some mesh blending is going on (Instead of just
no-coliding some blobs and moving them togeather) or there's some material
implemented that appears to blend. If you look further on smooth bumps are
produced between the main blobs, which leads me to the mesh
blending/defomation idea.

On Mon, Apr 13, 2009 at 9:53 PM, Tobias Kammersgaard <
[email protected]> wrote:

> This is where we start speculating whether they're going to use it for
> Episode Three,and whatnot amirite?
>
>
> /ScarT
>
>
> 2009/4/14 Matt Hoffman <[email protected]>
>
> > Source is all about modding. Valve should understand that. Half of
> modding
> > (or more) is experimenting. I don't see why letting people experiment
> with
> > it is a good thing, especially in Source's code. Just something to think
> > about.
> >
> > On Mon, Apr 13, 2009 at 7:10 PM, James Keith <[email protected]>
> wrote:
> >
> > > Darn. I really wanted that!
> > >
> > > Thanks,
> > > James.
> > > ----- Original Message -----
> > > From: "Tobias Kammersgaard" <[email protected]>
> > > To: "Discussion of Half-Life Programming" <
> > [email protected]
> > > >
> > > Sent: Monday, April 13, 2009 10:01 PM
> > > Subject: Re: [hlcoders] npc_surface - Could VALVe kindly provide the
> > > sourcecode to this awesome test entity?
> > >
> > >
> > > I asked Mike Durand for this a long time ago.
> > >
> > > Hi Tobias-
> > >
> > > Sorry. That file isn’t part of the SDK distro. In fact, I’m not sure
> that
> > > it
> > > is even being used internally at this point. It was an old experiment.
> > >
> > > -Mike
> > >
> > >
> > > /ScarT
> > >
> > >
> > > 2009/4/14 James Keith <[email protected]>
> > >
> > > > I know this is probably going to sound kinda silly, but could someone
> > > > contact valve (sending this to gabe would seem kinda fruity, i have
> no
> > > > idea
> > > > who to ask) and see if we can get the source code to npc_surface? It
> > was
> > > a
> > > > npc from the particle benchmark that had the properties of a liquid,
> > and
> > > > i'm
> > > > interested in how it worked. It's not provided in the source code
> (yet
> > > > npc_blob from the benchmark is, hmm?) and I don't see how it would
> hurt
> > > > anybody if we could look at it.
> > > >
> > > > Thanks,
> > > > James.
> > > >
> > > >
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> > >
> > >
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> >
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