Wasn't it just a bunch of env_cubemap spheres floating about?
garry

On Tue, Apr 14, 2009 at 11:59 AM, James Keith <jimmy4...@gmail.com> wrote:

> Fine, you code up a NPC that has the properties of a fluid.
>
> James
> ----- Original Message -----
> From: "Garry Newman" <garrynew...@gmail.com>
> To: "Discussion of Half-Life Programming" <hlcoders@list.valvesoftware.com
> >
> Sent: Tuesday, April 14, 2009 3:39 AM
> Subject: Re: [hlcoders] npc_surface - Could VALVe kindly provide
> thesourcecode to this awesome test entity?
>
>
> Why can't people just code their own stuff..
> garry
>
> On Tue, Apr 14, 2009 at 5:21 AM, Matt Hoffman
> <lord.matt.hoff...@gmail.com>wrote:
>
> > Source is all about modding. Valve should understand that. Half of
> modding
> > (or more) is experimenting. I don't see why letting people experiment
> with
> > it is a good thing, especially in Source's code. Just something to think
> > about.
> >
> > On Mon, Apr 13, 2009 at 7:10 PM, James Keith <jimmy4...@gmail.com>
> wrote:
> >
> > > Darn. I really wanted that!
> > >
> > > Thanks,
> > > James.
> > > ----- Original Message -----
> > > From: "Tobias Kammersgaard" <tobias.kammersga...@gmail.com>
> > > To: "Discussion of Half-Life Programming" <
> > hlcoders@list.valvesoftware.com
> > > >
> > > Sent: Monday, April 13, 2009 10:01 PM
> > > Subject: Re: [hlcoders] npc_surface - Could VALVe kindly provide the
> > > sourcecode to this awesome test entity?
> > >
> > >
> > > I asked Mike Durand for this a long time ago.
> > >
> > > Hi Tobias-
> > >
> > > Sorry. That file isn’t part of the SDK distro. In fact, I’m not sure
> > > that
> > > it
> > > is even being used internally at this point. It was an old experiment.
> > >
> > > -Mike
> > >
> > >
> > > /ScarT
> > >
> > >
> > > 2009/4/14 James Keith <jimmy4...@gmail.com>
> > >
> > > > I know this is probably going to sound kinda silly, but could someone
> > > > contact valve (sending this to gabe would seem kinda fruity, i have
> no
> > > > idea
> > > > who to ask) and see if we can get the source code to npc_surface? It
> > was
> > > a
> > > > npc from the particle benchmark that had the properties of a liquid,
> > and
> > > > i'm
> > > > interested in how it worked. It's not provided in the source code
> (yet
> > > > npc_blob from the benchmark is, hmm?) and I don't see how it would
> > > > hurt
> > > > anybody if we could look at it.
> > > >
> > > > Thanks,
> > > > James.
> > > >
> > > >
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