Way to know the answer but beat around the bush.

Skidz (Ryan)

On 26-Apr-09, at 14:19, Cory de La Torre <[email protected]> wrote:

> Way to derail the question guys.
>
> On Sun, Apr 26, 2009 at 1:28 PM, James Keith <[email protected]>  
> wrote:
>
>> Yes my iPod automatically adds that to the end, it's really stupid.
>>
>> I don't think the grain is shader based, because it appears on all  
>> types of
>> materials, so it leads me to believe it's code based to grain on all
>> entites. Dunno. If certain people would've actually told me how to  
>> do it
>> instead of just saying "yeah", i would know.
>>
>> *incoming mail signature*
>>
>> Thanks,
>> James
>> ----- Original Message -----
>> From: "Saul Rennison" <[email protected]>
>> To: "Discussion of Half-Life Programming" <[email protected]
>>>
>> Sent: Sunday, April 26, 2009 3:27 PM
>> Subject: Re: [hlcoders] Grainy edges on flashlight shadows - can they
>> beremoved?
>>
>>
>>> Same
>>> Sent from Saul's Pidgeon Mail
>>>
>>> 2009/4/26 Olly <[email protected]>
>>>
>>>> What of it? :D
>>>>
>>>> My mail client adds mine automatically too :D
>>>>
>>>> --
>>>> Sent from Olly's SEGA Game Gear
>>>> _______________________________________________
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>>>>
>>>>
>>>
>>>
>>> --
>>> Thanks,
>>> - Saul.
>>> _______________________________________________
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>>>
>>
>>
>> _______________________________________________
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>> please visit:
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>>
>>
>
>
> -- 
> Gear Dev
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