Way to know the answer but beat around the bush. Skidz (Ryan)
On 26-Apr-09, at 14:19, Cory de La Torre <[email protected]> wrote: > Way to derail the question guys. > > On Sun, Apr 26, 2009 at 1:28 PM, James Keith <[email protected]> > wrote: > >> Yes my iPod automatically adds that to the end, it's really stupid. >> >> I don't think the grain is shader based, because it appears on all >> types of >> materials, so it leads me to believe it's code based to grain on all >> entites. Dunno. If certain people would've actually told me how to >> do it >> instead of just saying "yeah", i would know. >> >> *incoming mail signature* >> >> Thanks, >> James >> ----- Original Message ----- >> From: "Saul Rennison" <[email protected]> >> To: "Discussion of Half-Life Programming" <[email protected] >>> >> Sent: Sunday, April 26, 2009 3:27 PM >> Subject: Re: [hlcoders] Grainy edges on flashlight shadows - can they >> beremoved? >> >> >>> Same >>> Sent from Saul's Pidgeon Mail >>> >>> 2009/4/26 Olly <[email protected]> >>> >>>> What of it? :D >>>> >>>> My mail client adds mine automatically too :D >>>> >>>> -- >>>> Sent from Olly's SEGA Game Gear >>>> _______________________________________________ >>>> To unsubscribe, edit your list preferences, or view the list >>>> archives, >>>> please visit: >>>> http://list.valvesoftware.com/mailman/listinfo/hlcoders >>>> >>>> >>> >>> >>> -- >>> Thanks, >>> - Saul. >>> _______________________________________________ >>> To unsubscribe, edit your list preferences, or view the list >>> archives, >>> please visit: >>> http://list.valvesoftware.com/mailman/listinfo/hlcoders >>> >>> >> >> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list >> archives, >> please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlcoders >> >> > > > -- > Gear Dev > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list > archives, please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

