Suddenly this thread is more derailed than episode 2's train :/ Sent from my iPod
On Apr 26, 2009, at 11:33 PM, "Tony Paloma" <[email protected]> wrote: > Everyone does it. > > Sent via BlackBerry by AT&T > Do you Yahoo? > Rediscover Hotmail > > -----Original Message----- > From: [email protected] > [mailto:[email protected]] On Behalf Of Minh > Sent: Sunday, April 26, 2009 6:23 PM > To: Discussion of Half-Life Programming > Subject: Re: [hlcoders] Grainy edges on flashlight shadows - can > they be > removed? > > Wait, how do we know he knows how to do it. He just put up a picture > saying it can be done.. > > Off topic. I think it's lame how Apple has to throw it's branding all > over the place.. > > Ryan Sheffer wrote: >> Way to know the answer but beat around the bush. >> >> Skidz (Ryan) >> >> On 26-Apr-09, at 14:19, Cory de La Torre <[email protected]> wrote: >> >> >>> Way to derail the question guys. >>> >>> On Sun, Apr 26, 2009 at 1:28 PM, James Keith <[email protected]> >>> wrote: >>> >>> >>>> Yes my iPod automatically adds that to the end, it's really stupid. >>>> >>>> I don't think the grain is shader based, because it appears on all >>>> types of >>>> materials, so it leads me to believe it's code based to grain on >>>> all >>>> entites. Dunno. If certain people would've actually told me how to >>>> do it >>>> instead of just saying "yeah", i would know. >>>> >>>> *incoming mail signature* >>>> >>>> Thanks, >>>> James >>>> ----- Original Message ----- >>>> From: "Saul Rennison" <[email protected]> >>>> To: "Discussion of Half-Life Programming" > <[email protected] >>>> >>>> Sent: Sunday, April 26, 2009 3:27 PM >>>> Subject: Re: [hlcoders] Grainy edges on flashlight shadows - can >>>> they >>>> beremoved? >>>> >>>> >>>> >>>>> Same >>>>> Sent from Saul's Pidgeon Mail >>>>> >>>>> 2009/4/26 Olly <[email protected]> >>>>> >>>>> >>>>>> What of it? :D >>>>>> >>>>>> My mail client adds mine automatically too :D >>>>>> >>>>>> -- >>>>>> Sent from Olly's SEGA Game Gear >>>>>> _______________________________________________ >>>>>> To unsubscribe, edit your list preferences, or view the list >>>>>> archives, >>>>>> please visit: >>>>>> http://list.valvesoftware.com/mailman/listinfo/hlcoders >>>>>> >>>>>> >>>>>> >>>>> -- >>>>> Thanks, >>>>> - Saul. >>>>> _______________________________________________ >>>>> To unsubscribe, edit your list preferences, or view the list >>>>> archives, >>>>> please visit: >>>>> http://list.valvesoftware.com/mailman/listinfo/hlcoders >>>>> >>>>> >>>>> >>>> _______________________________________________ >>>> To unsubscribe, edit your list preferences, or view the list >>>> archives, >>>> please visit: >>>> http://list.valvesoftware.com/mailman/listinfo/hlcoders >>>> >>>> >>>> >>> -- >>> Gear Dev >>> _______________________________________________ >>> To unsubscribe, edit your list preferences, or view the list >>> archives, please visit: >>> http://list.valvesoftware.com/mailman/listinfo/hlcoders >>> >>> >> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list >> archives, > please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlcoders >> >> >> > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list > archives, please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

