I would, but I couldn't find a copy of it.

----- Original Message ----- 
From: "Tom Leighton" <[email protected]>
To: "Discussion of Half-Life Programming" <[email protected]>
Sent: Thursday, May 14, 2009 5:57 PM
Subject: Re: [hlcoders] Game Content


> Have you read the agreement that accompanies the SDK?
>
> Jonas 'Sortie' Termansen wrote:
>> I just read the Steam Subscriber Agreement (
>> http://store.steampowered.com/subscriber_agreement/ ) and it said nothing
>> about .GCF files or using unmounted content. However, it defines "Steam
>> Software" as "software and other content and updates", and restricts you
>> from
>>
>>  "with regard to the SDK, you may not, in whole or in part, copy, 
>> photocopy,
>> reproduce, translate, reverse engineer, derive source code, modify,
>> disassemble, decompile, create derivative works based on, or remove any
>> proprietary notices or labels from the Steam Software or any software
>> accessed via Steam"
>>
>> Other agreements with Valve might apply, which I have forgotten about, or
>> didn't read because they shouldn't cover copyright, such as the Steam 
>> Online
>> Conduct ruleset, or the Valve Privacy Policy.
>>
>> The definition of Steam Software is unclear, and doesn't specify whether 
>> it
>> includes the specific game content or not, but if it doesn't, the game
>> content is fully covered by US Copyright Laws. Again, thus it could 
>> qualify
>> as Fair Use (see http://en.wikipedia.org/wiki/Fair_use for more 
>> information)
>> because the works are non-comerical, only uses a bit of Valve's work CS:S 
>> as
>> a whole, (educational purposes can apply to GuildHall mods for instance),
>> and that a mod using a CS:S model will not harm or limit Valve's 
>> marketing
>> or sales.
>>
>> Again, I have seen quite a few mods that utilizes content extracted from 
>> the
>> .gcf files, such as TF2 or CS:S content, but I am yet to hear Valve 
>> complain
>> about such usage. Note that Valve Employees probably will not respond to 
>> any
>> questions regarding this, as they are not allowed to act officially for
>> Valve without permission. If you really care, do mail the copyright
>> department of Valve and ask. Of course, using a lot of CS:S content (such 
>> as
>> binaries and maps) is not fair use, as it will be an illegal copy of the
>> game (perhaps even stand-alone.)
>>
>> In conclusion, the Steam Subscriber Agreement doesn't directly prohibit 
>> you
>> from extract and shipping content from the .GCF files, and if you do it
>> carefully, it could count as Fair Use, and people on this list states 
>> that
>> Valve doesn't care (which doesn't make it legal). I don't recommend doing 
>> so
>> though, because it's questionably legal, but it's your decision.
>>
>> - Sortie
>>
>> ----- Original Message ----- 
>> From: "Olly" <[email protected]>
>> To: "Discussion of Half-Life Programming" 
>> <[email protected]>
>> Sent: Thursday, May 14, 2009 3:58 PM
>> Subject: Re: [hlcoders] Game Content
>>
>>
>>
>>> If its in the EULA (which I think it is) that says that you cannot use
>>> unmounted content. Then you just shouldn't unless you have consent from
>>> Valve.
>>> Downloading music is illigal, and that's just copying data. I also
>>> wouldn't
>>> make any money from doing so.
>>>
>>> Emailing them would have been a much easier/accurate way to get an 
>>> answer.
>>>
>>> 2009/5/14 Saul Rennison <[email protected]>
>>>
>>>
>>>> If it is actually illegal Valve will confront you and politely ask you 
>>>> to
>>>> remove the copyrighted content, then when you do everything's OK. No
>>>> trouble!
>>>>
>>>> 2009/5/14 Jonas 'Sortie' Termansen <[email protected]>
>>>>
>>>>
>>>>> Technically, you are not stealing from Valve by making a copy of their
>>>>> works, if they don't lose anything, which the clause that you only use
>>>>> a
>>>>> small portion of their content includes, because the content cannot
>>>>> substitute CS:S, and then it won't affect their sales, thus it can
>>>>>
>>>> quality
>>>>
>>>>> as Fair Use under the US Copyright laws. But it's still untested in
>>>>>
>>>> court,
>>>>
>>>>> and will vary on a case basis, and I am not an US copyright expert. 
>>>>> The
>>>>> same
>>>>> argument goes for editing the content. Again, note that I don't
>>>>> recommend
>>>>> doing this, but if it's legal due to Fair Use, and you only use small
>>>>> amounts of content, it will be much faster for the mod to load the
>>>>>
>>>> content
>>>>
>>>>> from its own folder, instead of adding another search path, which
>>>>>
>>>> increases
>>>>
>>>>> loadtimes.
>>>>>
>>>>> Oh and be careful when mounting .GCFs from code and not the
>>>>> gameinfo.txt,
>>>>>
>>>> I
>>>>
>>>>> had some experience that some people couldn't launch the mod
>>>>>
>>>> successfully,
>>>>
>>>>> even if they had the .GCF I was mounting. Might be fixed though, but
>>>>>
>>>> still.
>>>>
>>>>> ----- Original Message -----
>>>>> From: "Julian Moschüring" <[email protected]>
>>>>> To: "Discussion of Half-Life Programming" <
>>>>>
>>>> [email protected]
>>>>
>>>>> Sent: Thursday, May 14, 2009 2:57 PM
>>>>> Subject: Re: [hlcoders] Game Content
>>>>>
>>>>>
>>>>>
>>>>>> "-You only included small amounts of Valve's copyrighted works"
>>>>>> Nice reasoning, so if I go into a shop and only steal eg a part of a
>>>>>> computer thats okay? :-)
>>>>>>
>>>>>> I think you should mount the CS:S content because you have to make
>>>>>> sure
>>>>>> the users who use your mod own the right to have the models you
>>>>>>
>>>> provide.
>>>>
>>>>>> Legally you are not even allowed to ship the modified model. To do it
>>>>>> totally right you would have to extract the gcf during install and
>>>>>>
>>>> modify
>>>>
>>>>>> the original model... but, as Jonas said, I don't think valve will
>>>>>> complain about this.
>>>>>>
>>>>>>
>>>>>> Jonas 'Sortie' Termansen schrieb:
>>>>>>
>>>>>>> My personal expierence is that you can use CS:S Content in your mod.
>>>>>>>
>>>> The
>>>>
>>>>>>> 100% legal way is to mount CS:S content but that requires CS:S to be
>>>>>>> installed and owned by everyone who own your mod. Then if you modify
>>>>>>> a
>>>>>>> few
>>>>>>> models, you can simply make some replacements in your own mod folder
>>>>>>>
>>>>> that
>>>>>
>>>>>>> will override the CS:S content.
>>>>>>>
>>>>>>> If you want a more questionable method that allows everyone to play
>>>>>>>
>>>> your
>>>>
>>>>>>> mod
>>>>>>> (and faster because you don't have to mount another .gcf file or
>>>>>>> two),
>>>>>>> you
>>>>>>> can simply extract the few models you wish to edit and their
>>>>>>>
>>>> materials,
>>>>
>>>>>>> and
>>>>>>> put them in your mod's folder. This way you don't depend on any
>>>>>>> extra
>>>>>>> .gcf
>>>>>>> files or that people have CS:S installed. This should work fine for
>>>>>>>
>>>>> small
>>>>>
>>>>>>> amounts of content. While untested in court, it could qualify for
>>>>>>> Fair
>>>>>>> Use
>>>>>>> because:
>>>>>>> - You only included small amounts of Valve's copyrighted works
>>>>>>> - The content required at least one of Valve's products
>>>>>>> - The content used doesn't include the whole CS:S and doesn't limit
>>>>>>> Valve's
>>>>>>> sales, because the content isn't CS:S
>>>>>>> - You do not earn any money from their works
>>>>>>> - (You edited their works to some degree)
>>>>>>> - (I have never heard of Valve having any complaints about this, as
>>>>>>>
>>>> long
>>>>
>>>>>>> as
>>>>>>> the above is true, despite the EULA probably saying otherwise)
>>>>>>>
>>>>>>> Again, whether it's legal or advised to extract and ship the
>>>>>>> contents
>>>>>>>
>>>> of
>>>>
>>>>>>> a
>>>>>>> GCF file, the perfectly safe but annoying way of doing it is
>>>>>>> mounting
>>>>>>>
>>>>> the
>>>>>
>>>>>>> CSS GCF file, but the way you do it is up to you.
>>>>>>>
>>>>>>> ----- Original Message -----
>>>>>>> From: "Yaakov Smith" <[email protected]>
>>>>>>> To: "'Discussion of Half-Life Programming'"
>>>>>>> <[email protected]>
>>>>>>> Sent: Thursday, May 14, 2009 12:09 PM
>>>>>>> Subject: [hlcoders] Game Content
>>>>>>>
>>>>>>>
>>>>>>>
>>>>>>>
>>>>>>>> Example: I want to mess with CS:S models and include modifications
>>>>>>>> of
>>>>>>>> the
>>>>>>>> said models in my mod.
>>>>>>>>
>>>>>>>> Could I legally do that, but mount the CS:S content to cover the
>>>>>>>>
>>>> legal
>>>>
>>>>>>>> aspect?
>>>>>>>>
>>>>>>>> _______________________________________________
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>>>>>>>>
>>>> archives,
>>>>
>>>>>>>> please visit:
>>>>>>>> http://list.valvesoftware.com/mailman/listinfo/hlcoders
>>>>>>>>
>>>>>>>>
>>>>>>>>
>>>>>>> _______________________________________________
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>>>>>>> archives,
>>>>>>> please visit:
>>>>>>> http://list.valvesoftware.com/mailman/listinfo/hlcoders
>>>>>>>
>>>>>>>
>>>>>> _______________________________________________
>>>>>> To unsubscribe, edit your list preferences, or view the list
>>>>>> archives,
>>>>>> please visit:
>>>>>> http://list.valvesoftware.com/mailman/listinfo/hlcoders
>>>>>>
>>>>>>
>>>>> _______________________________________________
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>>>>> please visit:
>>>>> http://list.valvesoftware.com/mailman/listinfo/hlcoders
>>>>>
>>>>>
>>>>>
>>>> --
>>>> Thanks,
>>>> - Saul.
>>>> _______________________________________________
>>>> To unsubscribe, edit your list preferences, or view the list archives,
>>>> please visit:
>>>> http://list.valvesoftware.com/mailman/listinfo/hlcoders
>>>>
>>>>
>>>>
>>> -- 
>>> Sent from Olly's SEGA Game Gear
>>> _______________________________________________
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>>> please visit:
>>> http://list.valvesoftware.com/mailman/listinfo/hlcoders
>>>
>>>
>>>
>>
>>
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>> please visit:
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>>
>>
>
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> please visit:
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>
> 


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