Despite your awful English and bad formatting and poorly asked question, I am already working on a technology to keep mods automatically updated using a content server network and torrenting for additional bandwidth. It's already in its beta stages and is used for my own mod's demos, but I'll go public in a matter of months, and then this should be a problem of the past.
Sortie. ----- Original Message ----- From: "Sykes" <[email protected]> To: "Discussion of Half-Life Programming" <[email protected]> Sent: Monday, June 01, 2009 4:28 PM Subject: [hlcoders] Dll updates : ways to update your clients > So I know steam-works is the official solution to distributing your > mod DLL's/content. This seems great if you are a major MOD or $$$$ > game publisher. > > however for the small outfit MOD maker.. has anyone come up any > solutions for keeping your mod player's dlls uptodate (hotfixes etc..) > OR have i missed something and we can get hooked up to steamworks?! > > We use SVN for the betatesters + a small SVN enabled app which they > run before starting the game to sync them up to our BETATEST build.. > however this isnt the experience we want for normal players.. > > so any suggestions welcome : cuz quit frankly releasing zip > files/website download links is soooooooooooo 90's :o) > regards > s. > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

