Despite your awful English and bad formatting and poorly asked question, I 
am already working on a technology to keep mods automatically updated using 
a content server network and torrenting for additional bandwidth. It's 
already in its beta stages and is used for my own mod's demos, but I'll go 
public in a matter of months, and then this should be a problem of the past.

Sortie.

----- Original Message ----- 
From: "Sykes" <[email protected]>
To: "Discussion of Half-Life Programming" <[email protected]>
Sent: Monday, June 01, 2009 4:28 PM
Subject: [hlcoders] Dll updates : ways to update your clients


> So I know steam-works is the official solution to distributing your
> mod DLL's/content. This seems great if you are a major MOD or $$$$
> game publisher.
>
> however for the small outfit MOD maker.. has anyone come up any
> solutions for keeping your mod player's dlls uptodate (hotfixes etc..)
> OR have i missed something and we can get hooked up to steamworks?!
>
> We use SVN for the betatesters + a small SVN enabled app which they
> run before starting the game to sync them up to our BETATEST build..
> however this isnt the experience we want for normal players..
>
> so any suggestions welcome : cuz quit frankly releasing zip
> files/website download links is soooooooooooo 90's :o)
> regards
> s.
>
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