Jonas that sounds really interesting :D Is it a DLL that can be loaded by
the mod or is it a completely seperate application?

2009/6/1 Mark Chandler <lo...@iinet.net.au>

> Got a link with more info?
>
>
> Jonas 'Sortie' Termansen wrote:
> > Despite your awful English and bad formatting and poorly asked question,
> I
> > am already working on a technology to keep mods automatically updated
> using
> > a content server network and torrenting for additional bandwidth. It's
> > already in its beta stages and is used for my own mod's demos, but I'll
> go
> > public in a matter of months, and then this should be a problem of the
> past.
> >
> > Sortie.
> >
> > ----- Original Message -----
> > From: "Sykes" <sy...@ladnet.org>
> > To: "Discussion of Half-Life Programming" <
> hlcoders@list.valvesoftware.com>
> > Sent: Monday, June 01, 2009 4:28 PM
> > Subject: [hlcoders] Dll updates : ways to update your clients
> >
> >
> >
> >> So I know steam-works is the official solution to distributing your
> >> mod DLL's/content. This seems great if you are a major MOD or $$$$
> >> game publisher.
> >>
> >> however for the small outfit MOD maker.. has anyone come up any
> >> solutions for keeping your mod player's dlls uptodate (hotfixes etc..)
> >> OR have i missed something and we can get hooked up to steamworks?!
> >>
> >> We use SVN for the betatesters + a small SVN enabled app which they
> >> run before starting the game to sync them up to our BETATEST build..
> >> however this isnt the experience we want for normal players..
> >>
> >> so any suggestions welcome : cuz quit frankly releasing zip
> >> files/website download links is soooooooooooo 90's :o)
> >> regards
> >> s.
> >>
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> >>
> >
> >
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> >
>
>
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>


-- 
Thanks,
- Saul.
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