my English is crap at the best of times ;o) too much "net speak" huh!
+ on re-read there is clearly poor use of 's "the mod's DLLs" would
have been grammatically correct.

anyway thank you for deciphering my gibberish...

I would be interested to see your solution when it's ready - or if
you'd like another  MOD to try/test this on we're in release state and
in need of patch delivery mechanism! :D

regards
s.

2009/6/1 Jonas 'Sortie' Termansen <[email protected]>:
> Despite your awful English and bad formatting and poorly asked question, I
> am already working on a technology to keep mods automatically updated using
> a content server network and torrenting for additional bandwidth. It's
> already in its beta stages and is used for my own mod's demos, but I'll go
> public in a matter of months, and then this should be a problem of the past.
>
> Sortie.
>
> ----- Original Message -----
> From: "Sykes" <[email protected]>
> To: "Discussion of Half-Life Programming" <[email protected]>
> Sent: Monday, June 01, 2009 4:28 PM
> Subject: [hlcoders] Dll updates : ways to update your clients
>
>
>> So I know steam-works is the official solution to distributing your
>> mod DLL's/content. This seems great if you are a major MOD or $$$$
>> game publisher.
>>
>> however for the small outfit MOD maker.. has anyone come up any
>> solutions for keeping your mod player's dlls uptodate (hotfixes etc..)
>> OR have i missed something and we can get hooked up to steamworks?!
>>
>> We use SVN for the betatesters + a small SVN enabled app which they
>> run before starting the game to sync them up to our BETATEST build..
>> however this isnt the experience we want for normal players..
>>
>> so any suggestions welcome : cuz quit frankly releasing zip
>> files/website download links is soooooooooooo 90's :o)
>> regards
>> s.
>>
>> _______________________________________________
>> To unsubscribe, edit your list preferences, or view the list archives,
>> please visit:
>> http://list.valvesoftware.com/mailman/listinfo/hlcoders
>>
>
>
> _______________________________________________
> To unsubscribe, edit your list preferences, or view the list archives, please 
> visit:
> http://list.valvesoftware.com/mailman/listinfo/hlcoders
>
>

_______________________________________________
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlcoders

Reply via email to