Got a link with more info?

Jonas 'Sortie' Termansen wrote:
> Despite your awful English and bad formatting and poorly asked question, I 
> am already working on a technology to keep mods automatically updated using 
> a content server network and torrenting for additional bandwidth. It's 
> already in its beta stages and is used for my own mod's demos, but I'll go 
> public in a matter of months, and then this should be a problem of the past.
>
> Sortie.
>
> ----- Original Message ----- 
> From: "Sykes" <[email protected]>
> To: "Discussion of Half-Life Programming" <[email protected]>
> Sent: Monday, June 01, 2009 4:28 PM
> Subject: [hlcoders] Dll updates : ways to update your clients
>
>
>   
>> So I know steam-works is the official solution to distributing your
>> mod DLL's/content. This seems great if you are a major MOD or $$$$
>> game publisher.
>>
>> however for the small outfit MOD maker.. has anyone come up any
>> solutions for keeping your mod player's dlls uptodate (hotfixes etc..)
>> OR have i missed something and we can get hooked up to steamworks?!
>>
>> We use SVN for the betatesters + a small SVN enabled app which they
>> run before starting the game to sync them up to our BETATEST build..
>> however this isnt the experience we want for normal players..
>>
>> so any suggestions welcome : cuz quit frankly releasing zip
>> files/website download links is soooooooooooo 90's :o)
>> regards
>> s.
>>
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>>     
>
>
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