Got a link with more info?
Jonas 'Sortie' Termansen wrote: > Despite your awful English and bad formatting and poorly asked question, I > am already working on a technology to keep mods automatically updated using > a content server network and torrenting for additional bandwidth. It's > already in its beta stages and is used for my own mod's demos, but I'll go > public in a matter of months, and then this should be a problem of the past. > > Sortie. > > ----- Original Message ----- > From: "Sykes" <[email protected]> > To: "Discussion of Half-Life Programming" <[email protected]> > Sent: Monday, June 01, 2009 4:28 PM > Subject: [hlcoders] Dll updates : ways to update your clients > > > >> So I know steam-works is the official solution to distributing your >> mod DLL's/content. This seems great if you are a major MOD or $$$$ >> game publisher. >> >> however for the small outfit MOD maker.. has anyone come up any >> solutions for keeping your mod player's dlls uptodate (hotfixes etc..) >> OR have i missed something and we can get hooked up to steamworks?! >> >> We use SVN for the betatesters + a small SVN enabled app which they >> run before starting the game to sync them up to our BETATEST build.. >> however this isnt the experience we want for normal players.. >> >> so any suggestions welcome : cuz quit frankly releasing zip >> files/website download links is soooooooooooo 90's :o) >> regards >> s. >> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlcoders >> >> > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

