Nothing wrong with compressed files hosted on a website or torrent. I don't want another piece of software just to keep one (or even a few) mods up to date. If you give people the option I'm sure most will not want to install another "mod toaster". You're just making work for yourself trying to find or develop a solution to a problem that people don't have.
No offense, I've thought about this issue myself and even contributed code to some early "mod distribution platforms". My experience has been that it was a waste of time. Paul On Mon, Jun 1, 2009 at 8:28 AM, Sykes <sy...@ladnet.org> wrote: > So I know steam-works is the official solution to distributing your > mod DLL's/content. This seems great if you are a major MOD or $$$$ > game publisher. > > however for the small outfit MOD maker.. has anyone come up any > solutions for keeping your mod player's dlls uptodate (hotfixes etc..) > OR have i missed something and we can get hooked up to steamworks?! > > We use SVN for the betatesters + a small SVN enabled app which they > run before starting the game to sync them up to our BETATEST build.. > however this isnt the experience we want for normal players.. > > so any suggestions welcome : cuz quit frankly releasing zip > files/website download links is soooooooooooo 90's :o) > regards > s. > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders