Episode 2 does have self-shadowing, so it's definitely possible.  Nevertheless, 
I'm just about positive that none of the Meet the Team videos were done using 
the conventional Source engine.  I wager that they have their own special 
utility for making such high-quality videos.

-Kohan



> From: [email protected]
> Date: Sun, 12 Jul 2009 21:40:05 -0700
> To: [email protected]
> Subject: [hlcoders] Getting self-shadowing models in OB?
> 
> I've noticed that none of the models in the Source engine self shadow. (As
> in cast a shadow on themselves,  caused by themselves)
> 
> A good example of this would be from Meet the Spy:
> https://files.getdropbox.com/u/586461/vlcsnap-2009-07-11-15h57m36s184.png
> 
> As you can see the soldiers arms are shadowing on him, so is his shotgun.
> Even his collar casts a shadow (And it doesn't suck).
> 
> Is there anyway we can do something like this? Preferably without any new
> code or shaders (Eg. So it will work in TF2)
> 
> I don't want them for anything realtime or player models running around, so
> preformance isn't an issue.
> 
> Thanks!
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