Episode 2 does have self-shadowing, so it's definitely possible. Nevertheless, I'm just about positive that none of the Meet the Team videos were done using the conventional Source engine. I wager that they have their own special utility for making such high-quality videos.
-Kohan > From: [email protected] > Date: Sun, 12 Jul 2009 21:40:05 -0700 > To: [email protected] > Subject: [hlcoders] Getting self-shadowing models in OB? > > I've noticed that none of the models in the Source engine self shadow. (As > in cast a shadow on themselves, caused by themselves) > > A good example of this would be from Meet the Spy: > https://files.getdropbox.com/u/586461/vlcsnap-2009-07-11-15h57m36s184.png > > As you can see the soldiers arms are shadowing on him, so is his shotgun. > Even his collar casts a shadow (And it doesn't suck). > > Is there anyway we can do something like this? Preferably without any new > code or shaders (Eg. So it will work in TF2) > > I don't want them for anything realtime or player models running around, so > preformance isn't an issue. > > Thanks! > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > _________________________________________________________________ Windows Liveā¢: Keep your life in sync. http://windowslive.com/explore?ocid=TXT_TAGLM_WL_BR_life_in_synch_062009 _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

