On Mon, Jul 13, 2009 at 8:23 PM, Rodrigo 'r2d2rigo' Diaz<[email protected]> wrote: > The cave walls are self-shadowed by using this technique, which can be only > applied to world geometry: > http://www.valvesoftware.com/publications/2007/SIGGRAPH2007_EfficientSelfShadowedRadiosityNormalMapping.pdf
Self-shadowed bumpmap is different from self-shadowed geometry. _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

