On Mon, Jul 13, 2009 at 8:23 PM, Rodrigo 'r2d2rigo'
Diaz<[email protected]> wrote:
> The cave walls are self-shadowed by using this technique, which can be only
> applied to world geometry:
> http://www.valvesoftware.com/publications/2007/SIGGRAPH2007_EfficientSelfShadowedRadiosityNormalMapping.pdf

Self-shadowed bumpmap is different from self-shadowed geometry.

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