I'm almost sure that in Episode 2 when Vorts are reviving Alyx, G-Man and Alyx are self-shadowing. I haven't checked much, but it seems there is some special code involved.
> I've noticed that none of the models in the Source engine self shadow. (As > in cast a shadow on themselves, caused by themselves) > > A good example of this would be from Meet the Spy: > https://files.getdropbox.com/u/586461/vlcsnap-2009-07-11-15h57m36s184.png > > As you can see the soldiers arms are shadowing on him, so is his shotgun. > Even his collar casts a shadow (And it doesn't suck). > > Is there anyway we can do something like this? Preferably without any new > code or shaders (Eg. So it will work in TF2) > > I don't want them for anything realtime or player models running around, > so > preformance isn't an issue. > > Thanks! > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

