Well I wager they need to release it. I know it exists: http://img80.imageshack.us/img80/3809/sourcefilmmakerdg3.jpg
It was in the TF2 beta I think, there's youtube videos of people claiming to use it. A steampost by Eram (Steam forums Moderator) claims that "...The tools will be released after the final meet the team video." However, this doesn't take Valve time into it's account... And I like my own ways. I'm looking into both the light_dynamic entity (Looks pretty broken) and the EP2 scene. On Sun, Jul 12, 2009 at 9:58 PM, Kohan Venets <[email protected]> wrote: > > Episode 2 does have self-shadowing, so it's definitely possible. > Nevertheless, I'm just about positive that none of the Meet the Team videos > were done using the conventional Source engine. I wager that they have > their own special utility for making such high-quality videos. > > -Kohan > > > > > From: [email protected] > > Date: Sun, 12 Jul 2009 21:40:05 -0700 > > To: [email protected] > > Subject: [hlcoders] Getting self-shadowing models in OB? > > > > I've noticed that none of the models in the Source engine self shadow. > (As > > in cast a shadow on themselves, caused by themselves) > > > > A good example of this would be from Meet the Spy: > > > https://files.getdropbox.com/u/586461/vlcsnap-2009-07-11-15h57m36s184.png > > > > As you can see the soldiers arms are shadowing on him, so is his shotgun. > > Even his collar casts a shadow (And it doesn't suck). > > > > Is there anyway we can do something like this? Preferably without any new > > code or shaders (Eg. So it will work in TF2) > > > > I don't want them for anything realtime or player models running around, > so > > preformance isn't an issue. > > > > Thanks! > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > _________________________________________________________________ > Windows Liveā¢: Keep your life in sync. > http://windowslive.com/explore?ocid=TXT_TAGLM_WL_BR_life_in_synch_062009 > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

