I think that it needs to make $100 bills shoot out of the DVD drive. I think that would appeal to the entire community.
:) On 8/29/2009 4:37 PM, Joshua Scarsbrook wrote: > Hi Tony > > I think that the source sdk is a bit out dated; I think that with the > realece of hl2ep3 or just after it, there needs to be a massive > improvement in the source software development kit. For one there needs > to be a weapon generator that uses tags and xml to define a weapon a > basic weapon to speed up development of new weapons. For two there > needs to be a technical improvement to hammer. Hammer as said by many > members of the community is out dated and needs to be improved; a simple > improvement would be to add a progress bar to the run map window, also > there needs to be a lighting render button to give a preview of the dev. > In addition, there needs to be profiles added to the engine, say like a > dev mode, which does not load custom content. Another thing would be to > add crash tracking in the engine, the report bug system is not > implicated enough and most map devs will understand technical details. A > micro-engine in hammer to test whether a player can fit under a league > is also a importing thing. A defeat visleef system would be a very > powerful improvement to show things the player would be seeing and only > that. The hammer editor is treated very much like a cad program and > should be made easier to understand and with inbuilt documentation to > help newcomers to mapping, the doc would be placed as tooltips and info > in the entries window. In addition, it would be important make the > skeathup plug-in more available though it is hidden in the source sdk > gcf. In addition, improvements need to be made to the documentation of > the source sdk, such as a separate wiki that contains a detailed > expiation of what each coding file does. With all of this said I think > that the source sdk and Valve Developers Wiki is out of date and both > need an improvemt considering the amount of people that use them. Also > worth noting, that it is too hard to change basic game play rules and > they should be in a collective header file. What I propose is both > employees of valve and the coumumatiy surrounding them do this as to > continue communality support for years to come. Though these > improvements would require a lot of development, I think that they would > appeal to the entire communality. > > Thanks, > > Vbitz > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > -- Jeffrey "botman" Broome _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders