I think that it needs to make $100 bills shoot out of the DVD drive.

I think that would appeal to the entire community.

:)

On 8/29/2009 4:37 PM, Joshua Scarsbrook wrote:
> Hi Tony
>
> I think that the source sdk is a bit out dated; I think that with the
> realece of hl2ep3 or just after it, there needs to be a massive
> improvement in the source software development kit. For one there needs
> to be a weapon generator that uses tags and xml to define a weapon a
> basic weapon to speed up development of new weapons.  For two there
> needs to be a technical improvement to hammer. Hammer as said by many
> members of the community is out dated and needs to be improved; a simple
> improvement would be to add a progress bar to the run map window, also
> there needs to be a lighting render button to give a preview of the dev.
> In addition, there needs to be profiles added to the engine, say like a
> dev mode, which does not load custom content. Another thing would be to
> add crash tracking in the engine, the report bug system is not
> implicated enough and most map devs will understand technical details. A
> micro-engine in hammer to test whether a player can fit under a league
> is also a importing thing. A defeat visleef system would be a very
> powerful improvement to show things the player would be seeing and only
> that. The hammer editor is treated very much like a cad program and
> should be made easier to understand and with inbuilt documentation to
> help newcomers to mapping, the doc would be placed as tooltips and info
> in the entries window. In addition, it would be important make the
> skeathup plug-in more available though it is hidden in the source sdk
> gcf. In addition, improvements need to be made to the documentation of
> the source sdk, such as a separate wiki that contains a detailed
> expiation of what each coding file does. With all of this said I think
> that the source sdk and Valve Developers Wiki is out of date and both
> need an improvemt considering the amount of people that use them. Also
> worth noting, that it is too hard to change basic game play rules and
> they should be in a collective header file. What I propose is both
> employees of valve and the coumumatiy surrounding them do this as to
> continue communality support for years to come. Though these
> improvements would require a lot of development, I think that they would
> appeal to the entire communality.
>
> Thanks,
>
> Vbitz
>
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-- 
Jeffrey "botman" Broome

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