Good response, Tony. Just wondering if you're in a position to answer any other of the questions?
Thanks, - Saul. On 30 Aug 2009, at 03:00, Tony Sergi <to...@valvesoftware.com> wrote: > I'm going to answer one of the things directly right now; > I already made it super easy to add new weapons as it is (with the > template) > You copy and paste 2 files, rename the class and edit the attributes > in the .txt file, edit the enum and the alias table. > > And if you want a custom ammo type, you just copy and paste another > ammo type in sdk_gamerules.cpp and you're done. > > It's kind of faster to add 5 new weapons at once than it is to just > add one, too actually. > > -Tony > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list > archives, please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders