So I'm looking through some previous source code we've got, and I
noticed that gamerules.cpp used to expose a ShouldCollide function
with this signature:

ShouldCollide( int collisionGroup0, int collisionGroup1, CBaseEntity
*pEnt, CBaseEntity *pPass )

but in the newest SDK code it only exposes a function with this signature:

ShouldCollide( int collisionGroup0, int collisionGroup1 )

Is there any way to either (1) use the previous function signature, so
I have access to the entities being tested for collision or (2) use
the newer function signature, but somehow get access to the two
entities being tested?

Thanks.

--Bob

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