So I'm looking through some previous source code we've got, and I noticed that gamerules.cpp used to expose a ShouldCollide function with this signature:
ShouldCollide( int collisionGroup0, int collisionGroup1, CBaseEntity *pEnt, CBaseEntity *pPass ) but in the newest SDK code it only exposes a function with this signature: ShouldCollide( int collisionGroup0, int collisionGroup1 ) Is there any way to either (1) use the previous function signature, so I have access to the entities being tested for collision or (2) use the newer function signature, but somehow get access to the two entities being tested? Thanks. --Bob _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

