I did try the old version, but the compiler complained that it couldn't find it. ;)
--Bob On Sun, Sep 27, 2009 at 4:02 PM, Joshua Scarsbrook <[email protected]> wrote: > Well valve should have backwards compatabilty code, try the old version. > aside from that Tony may have some sugestions for the older code, since > it is defined in a libary then i can not change it. > > Bob Somers wrote: >> So I'm looking through some previous source code we've got, and I >> noticed that gamerules.cpp used to expose a ShouldCollide function >> with this signature: >> >> ShouldCollide( int collisionGroup0, int collisionGroup1, CBaseEntity >> *pEnt, CBaseEntity *pPass ) >> >> but in the newest SDK code it only exposes a function with this signature: >> >> ShouldCollide( int collisionGroup0, int collisionGroup1 ) >> >> Is there any way to either (1) use the previous function signature, so >> I have access to the entities being tested for collision or (2) use >> the newer function signature, but somehow get access to the two >> entities being tested? >> >> Thanks. >> >> --Bob >> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlcoders >> >> >> > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

