Well what I'd like to do is restrict certain areas so that only one team can enter them. I have these areas set up with their own collision group. It would be easiest to just check the GetTeamNumber() of the player that collides with the brush.
I tried doing this by defining COLLISION_GROUP_PLAYER_BLUE and COLLISION_GROUP_PLAYER_RED, assigning those collision groups to players of that team. In the newer ShouldCollide function, whenever I see one of those collision groups, I pass it off to the base class, but test against COLLISION_GROUP_PLAYER instead, so it still treats the player as it should. Any better ways to do this? --Bob On Sun, Sep 27, 2009 at 4:47 PM, Jorge Rodriguez <[email protected]> wrote: > The functionality probably wasn't taken out without adding another way to do > it. What are you trying to do? > > -- > Jorge "Vino" Rodriguez > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

